I am having a hard time understanding what boost:::dynamic_bitset, or std::vector do internally. What I eventually want to do is compose a network frame and send it via socket, but I just cannot convert them in a way that keeps the bit order I assembled...
#include <iostream>
#include<stdio.h>
#include "boost/dynamic_bitset.hpp"
int main()
{
boost::dynamic_bitset<> b(8, 10); // 8 Bits, value 10
std::cout << "b = " << b << std::endl; // as expected
printf("Vector size: %i\n", b.size());
printf("Bits: %d", b); // ?
return 0;
}
I understand that the class overloaded the << stream operator, therefore I have correct output, while printf seems to show the raw structure. Appears not even deterministic to me (below repeatedly executed the same .exe without recompiling):
My questions:
boost::dynamic_bitset<>
internally stores bits in unsigned integers, which are stored in a std::vector<>
. The internal storage is not exposed though, so you cannot access it directly.
You can use to_block_range
to copy a boost::dynamic_bitset<>
into an array of integers. And a constructor to convert that array of integers back to a boost::dynamic_bitset<>
.