I have a sitation in which I generate data from simulation and then would like to plot (heat map/contour/3d plot etc); however, for these, data needs to be interpolated using functions like interp
. Here is the sample dataset.
Here is the piece of code I tried...
library(akima)
library(GA) # for persp3D; there exists another package for same function "fields"
data <- read.table(commandArgs()[3], header=T,sep="\t")
data <- na.omit(data)
qmax = max(data$q)
kmax = max(data$k)
x <- data$k_bike/kmax
y <- data$k_car/kmax
z <- data$q/qmax
matrix = interp(x,y,z)
persp3D(matrix ,nlevels=30, asp=1, xlim=c(0,1), ylim=c(0,1), color.palette=colorRampPalette(c("green3","yellow", "red"),space = "rgb") )
Now, due to interpolation, there are many points, which have red/orange color instead of green or so. For e.g, if I use levelplot
of lattice
levelplot(z~x*y, xlim=c(0,1), ylim=c(0,1), col.regions=colorRampPalette(c("green3","yellow", "red"),space = "rgb") )
The outcome is --
Now, it is clearly visible that there are very few data points having zero (or almost zero) z
value. Now, the problem is, with levelplot, I get artefacts (white color for missing data points) and I would like to have a better interpolation. Is there any other function to perform this?
I also tried contour plots as follows:
scale <- (qmax+10) / qmax * c(0.000, 0.01, 0.05, 0.10, 0.25, 0.5, 0.75, 1.0)
filled.contour(matrix, nlevels=30, asp=1, xlim=c(0,1), ylim=c(0,1), levels=scale,color.palette=colorRampPalette(c("green3","yellow", "red"),space = "rgb") )
and result is again (kind of wrong color indication).
In short -- I would like to have contour plot or 3d plot but with a clear (or correct) color indication of zero (about zero)
z
value data points similar to level plot.
I approached your question with deldir
and rgl
packages (they allow plotting of surfaces defined by irregular collections of points).
library(deldir); library(rgl)
# Below two lines require time depending on the machine power, be careful
dxyz <- deldir(x, y, z = z) # do Delaunay triangulation
mxyz <- as.mesh3d(dxyz) # convert it to triangle.mesh3d.obj
bgyr <- colorRampPalette(c("blue", "green", "yellow", "red")) # colour func
# use z values for colouring
plot3d(mxyz, col=bgyr(256)[cut(mxyz$vb[3,], 256)][mxyz$it], type="shade")
light3d() # if you want vivit colours
# another approach
# you can solve it by just increasing interp()'s arguments, nx and ny.
library(akima); library(lattice); library(dplyr)
df <- interp(x,y,z, nx=150, ny=150) %>% interp2xyz() %>% data.frame()
levelplot(z ~ x * y, df, xlim=c(0,1), ylim=c(0,1),
col.regions = colorRampPalette(c("green3", "yellow", "red"), space = "rgb"))