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3dprocessingvanishing-point

Moving the perspective vanishing point in Processing


My application has a split screen mode where just half of the screen is used to display the 3d scene. So I want the vanishing point to be placed in the middle of the left half.

I already tried various combinations of camera() and translate() but the vanishing point doesn't move one pixel from the center of the sketch window..

void setup(){
  size(800,400, P3D);
  fill(255,120);
}

void draw(){

  background(111);

  float camEyeX = 0;
  float camEyeY = 400;
  float camEyeZ = (height/2) / tan(PI/6);
  float camCenterX = 0;
  float camCenterY = -200;
  float camCenterZ = 0;
  float camUpX = 0;
  float camUpY = 1;
  float camUpZ = 0;

  pushMatrix();
  camera( camEyeX, camEyeY, camEyeZ, camCenterX, camCenterY, camCenterZ, camUpX, camUpY, camUpZ );
  translate( -200, 0, 0);
  rectMode(CENTER);
  rect(0,0, 800,400);
  rect(0,0, 100,100);
  popMatrix();
  hint(DISABLE_DEPTH_TEST);
  rectMode(CORNER);
  rect(400,0, 400,400);
  hint(ENABLE_DEPTH_TEST);
}

On this topic I just found this unanswered question asked a decade ago... Does anyone know if this is possible to achieve at all?


Solution

  • You could just use the createGraphics() function to create a buffer for your left viewport, then draw to the buffer, then draw the buffer to the screen.

    PGraphics leftSide;
    
    void setup(){
      size(800,400, P3D);
      leftSide = createGraphics(width/2, height, P3D);
    }
    
    void draw(){
    
      leftSide.beginDraw();
      leftSide.background(111);
    
      float camEyeX = 0;
      float camEyeY = 400;
      float camEyeZ = (height/2) / tan(PI/6);
      float camCenterX = 0;
      float camCenterY = -200;
      float camCenterZ = 0;
      float camUpX = 0;
      float camUpY = 1;
      float camUpZ = 0;
    
      leftSide.pushMatrix();
      leftSide.camera( camEyeX, camEyeY, camEyeZ, camCenterX, camCenterY, camCenterZ, camUpX, camUpY, camUpZ );
      leftSide.translate( -200, 0, 0);
      leftSide.rectMode(CENTER);
      leftSide.rect(0,0, 800,400);
      leftSide.rect(0,0, 100,100);
      leftSide.popMatrix();
      leftSide.hint(DISABLE_DEPTH_TEST);
      leftSide.rectMode(CORNER);
      leftSide.rect(400,0, 400,400);
      leftSide.hint(ENABLE_DEPTH_TEST);
    
      leftSide.endDraw();
    
      image(leftSide, 0, 0);
    }
    

    vanishing point in left half

    More info can be found in the reference.