I was doing some research about the reasons we should use Get and Set for our properties.
I've noticed 3 main reasons for it
The code below is a example of how you would implement Get and Set for properties in Swift, taking advantage of those 3 points I mentioned:
class Test
{
private var _testSet:String!
private var _testGetOnly:String
var testSet:String{
get{
return _testSet
}
set{
_testSet = newValue + "you forgot this string"
}
}
var testGetOnly:String!{
get{
return _testGetOnly
}
}
init(testSet:String, testGetOnly:String)
{
_testSet = testSet
_testGetOnly = testGetOnly
}
}
But this other example below also take advantage of those points mentioned but instead of using another computed property to return the private property value I just use the willSet and didSet observers
class Test
{
var testGet:String {
willSet{
fatalError("Operation not allowed")
}
}
var testWillSet:String!{
didSet{
self.testWillSet = self.testWillSet + "you forgot this string"
}
}
init(testGet:String, testWillSet:String)
{
self.testGet = testGet
self.testWillSet = testWillSet
}
}
So I'm curious to know what are the ADVANTAGES and DISADVANTAGES of each implementation.
Thanks in advance
Your question boils down to compile time vs. run time error. To address your 3 questions:
willCheck
is your only option herefatalError
in didSet
you get a runtime error and your application will crash.Your code first example was too verbose in defining the backing variables - you don't need to do that. To illustrate these points:
class Test
{
// 1. Validate the new value
var mustBeginWithA: String = "A word" {
willSet {
if !newValue.hasPrefix("A") {
fatalError("This property must begin with the letter A")
}
}
}
// 2. A readonly property
var x: Int = 1
var y: Int = 2
var total: Int {
get { return x + y }
}
private(set) var greeting: String = "Hello world"
func changeGreeting() {
self.greeting = "Goodbye world" // Even for private property, you may still
// want to set it, just not allowing the user
// to do so
}
// 3. Hide implementation detail
private var person = ["firstName": "", "lastName": ""]
var firstName: String {
get { return person["firstName"]! }
set { person["firstName"] = newValue }
}
var lastName: String {
get { return person["lastName"]! }
set { person["lastName"] = newValue }
}
var fullName: String {
get { return self.firstName + " " + self.lastName }
set {
let components = newValue.componentsSeparatedByString(" ")
self.firstName = components[0]
self.lastName = components[1]
}
}
}
Usage:
let t = Test()
t.mustBeginWithA = "Bee" // runtime error
t.total = 30 // Won't compile
t.greeting = "Goodbye world" // Won't compile. The compiler does the check for you
// instead of a crash at run time
t.changeGreeting() // OK, greeting now changed to "Goodbye world"
t.firstName = "John" // Users have no idea that they are actually changing
t.lastName = "Smith" // a key in the dictionary and there's no way for them
// to access that dictionary
t.fullName = "Bart Simpsons" // You do not want the user to change the full name
// without making a corresponding change in the
// firstName and lastName. With a custome setter, you
// can update both firstName and lastName to maintain
// consistency
A note about private
in Swift 2 vs. Swift 3: if you try this in a Swift 2 playground, you will find t.greeting = "Goodbye world"
works just fine. This is because Swift 2 has a strange access level specifier: private
means "only accessible within the current file". Separate the class definition and the sample code into different files and Xcode will complain. In Swift 3, that was changed to fileprivate
which is both clearer and save the private
keyword for something more similar to to Java and .NET