I am porting the openvr sample to jogl, after we created the binding with jna.
Almost at the end (before rendering the controllers and the tracking base stations), I got stuck trying to retrieving the model class in java from a reference pointer in C++.
C++ code here:
while ( 1 )
{
error = vr::VRRenderModels()->LoadRenderModel_Async( pchRenderModelName, &pModel );
if ( error != vr::VRRenderModelError_Loading )
break;
ThreadSleep( 1 );
}
LoadRenderModel_Async
here:
/** Loads and returns a render model for use in the application. pchRenderModelName should be a render model name
* from the Prop_RenderModelName_String property or an absolute path name to a render model on disk.
*
* The resulting render model is valid until VR_Shutdown() is called or until FreeRenderModel() is called. When the
* application is finished with the render model it should call FreeRenderModel() to free the memory associated
* with the model.
*
* The method returns VRRenderModelError_Loading while the render model is still being loaded.
* The method returns VRRenderModelError_None once loaded successfully, otherwise will return an error. */
virtual EVRRenderModelError LoadRenderModel_Async( const char *pchRenderModelName, RenderModel_t **ppRenderModel ) = 0;
jna translated it as (here):
public interface LoadRenderModel_Async_callback extends Callback {
int apply(Pointer pchRenderModelName, PointerByReference ppRenderModel);
};
On java I am trying to load the model in this way (here):
int error;
PointerByReference modelPtrRef = new PointerByReference();
while (true) {
Pointer stringPointer = new Memory(modelName.length());
error = renderModels.LoadRenderModel_Async.apply(stringPointer, modelPtrRef);
if (error != VR.EVRRenderModelError.VRRenderModelError_Loading) {
break;
}
try {
Thread.sleep(1);
} catch (InterruptedException ex) {
Logger.getLogger(ModelsRender.class.getName()).log(Level.SEVERE, null, ex);
}
}
RenderModel_t m = new RenderModel_t(modelPtrRef.getValue());
m.read();
But m
is empty, that is vertexData
is null and vertexCount
is 0, on c++ I have valid values instead..
How shall I retrieve the java class from a reference pointer in c++?
Here's something a little simpler:
if (errorBuffer.get(0) != VR.EVRRenderModelError.VRRenderModelError_None) {
return null;
}
int error;
PointerByReference pref = new PointerByReference();
while (true) {
error = renderModels.LoadRenderModel_Async.apply(modelName, pref);
if (error != VR.EVRRenderModelError.VRRenderModelError_Loading) {
break;
}
try {
Thread.sleep(1);
} catch (InterruptedException ex) {
Logger.getLogger(ModelsRender.class.getName()).log(Level.SEVERE, null, ex);
}
}
RenderModel_t model = new RenderModel_t(pref.getValue());
public class RenderModel_t {
public RenderModel_t(Pointer p) {
super(p);
read();
}
}