I begin swift and i'm making an app ( a little game). The buttons of levels 2,... are not enabled because the user dont yet win the level 1 when the user install the application. then I want these buttons enabled everytime the user won the level. I wrote this in a file:
class levelList: UIViewController {
@IBOutlet var blvl1: UIButton!
@IBOutlet var blvl2: UIButton!
@IBOutlet var blvl3: UIButton!
var lvlWon1: Bool = false {
didSet {
blvl2?.enabled = lvlWon1
}
}
var lvlWon2: Bool = false {
didSet {
blvl3?.enabled = lvlWon2
}
}
let lvl1Default = NSUserDefaults.standardUserDefaults()
let lvl2Default = NSUserDefaults.standardUserDefaults()
override func viewDidLoad() {
if (lvl1Default.objectForKey("lvlWon1") != nil){
lvl1Default.setBool(true, forKey: "lvlWon1")
lvlWon1 = lvl1Default.valueForKey("lvlWon1") as! Bool!
}
else{
lvl1Default.setBool(false, forKey: "lvlWon1")
lvlWon1 = lvl1Default.valueForKey("lvlWon1") as! Bool!
}
//
if (lvl2Default.objectForKey("lvlWon2") != nil){
lvl2Default.setBool(true, forKey: "lvlWon2")
lvlWon2 = lvl2Default.valueForKey("lvlWon2") as! Bool!
}
else{
lvl2Default.setBool(false, forKey: "lvlWon2")
lvlWon2 = lvl2Default.valueForKey("lvlWon2") as! Bool!
}
}
}
and this in an other file:
class lvl1: UIViewController {
var levelList = levelList()
@IBOutlet var bNext: UIButton!
@IBAction func nextlvl(sender: UIButton) {
levelList.lvlWon1 = true
levelList.lvlWon1 = levelList.lvl1Default.valueForKey("lvlWon1") as! Bool!
let lvl1Default = NSUserDefaults.standardUserDefaults()
lvl1Default.setValue(listeNiveaux.lvlWon1, forKey:"lvlWon1")
lvl1Default.synchronize()
}
//my problem is that all work finely when I wrote:
var lvlWon1: Bool = false {
didSet {
blvl2?.enabled = lvlWon1
}
}
so when i won the lvl 1
, the level2 button
is enabled, but when i add
var lvlWon2: Bool = false {
didSet {
blvl3?.enabled = lvlWon2
}
}
when I win the level1
, the blvl2
and the blvl3
are enabled, I don't know why
I think it's because i save the data of all blvl
but i'm not sure.
thanks in advance and really sorry for my english, it's not my first language.
I finally found the solution :
import UIKit
class ViewController: UIViewController {
var defaults = NSUserDefaults.standardUserDefaults()
@IBOutlet weak var startSecondLevelButton: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
self.checkLevelsStatuses()
}
func checkLevelsStatuses() {
startSecondLevelButton.enabled = false
if let lvlWon1 = defaults.objectForKey("lvlWon1") as? Bool {
// if true - level finished
if (lvlWon1) {
startSecondLevelButton.enabled = true
}
}else {
defaults.setBool(false, forKey: "lvlWon1")
}
if let lvlWon2 = defaults.objectForKey("lvlWon2") as? Bool {
} else {
defaults.setBool(false, forKey: "lvlWon2")
}
}
that was because the viewDidLoad was wrong.