I have uploaded an image which is on 3000 by 3000 pixel onto Android Studios.
When I try to add the image to my application, the image does not look sharp.
Here is my XML code
<ImageView
android:layout_width="match_parent"
android:layout_height="200dip"
android:scaleType="fitCenter"
android:contentDescription=""
android:layout_marginTop="20dip"
android:layout_marginBottom="28dip"
android:src="@mipmap/login_logo" />
I believe that my image should be big enough for the image view. Can anyone advise me on how to increase the resolution of my image?
Updated
When I uploaded the image, the 4 different versions of the image were created automatically in the system
The problem is that you are creating an icon set, wich actually does not have 3000 by 3000 pixel. Check it.
The application is using the more appropiate size (hdpi, xhdpi, etc). But you are resizing manually. That's why the icon is not sharp in the screen.
When you create a manual Image Asset, this is the real size depending on screen size. The assistan takes the original image and resizze it.
ldpi (low) ~120dpi
mdpi (medium) ~160dpi
hdpi (high) ~240dpi
xhdpi (extra-high) ~320dpi
xxhdpi (extra-extra-high) ~480dpi
xxxhdpi (extra-extra-extra-high) ~640dpi
In pixels:
36x36 (0.75x) for low-density
48x48 (1.0x baseline) for medium-density
72x72 (1.5x) for high-density
96x96 (2.0x) for extra-high-density
144x144 (3.0x) for extra-extra-high-density
192x192 (4.0x) for extra-extra-extra-high-density
You can solve it, creating your custom image asset following this instructions:
LDPI - 0.75x
MDPI - Original size you want to show
HDPI - 1.5x
XHDPI - 2.0x
XXHDPI - 3x
XXXHDPI - 4.0x
https://developer.android.com/guide/practices/screens_support.html
Or you can use an external library, like Picasso, to load the original image and fit it. The result will be more professional as far as you can dynamically fit, use placeholders, errorimage, etc.
Picasso.with(getActivity())
.load(new File("path-to-file/file.png"))
.into(imageView);