I'm working on a nice open-source project that I hope to release, however I'm having some trouble with a child window not redrawing after being damaged. Please see this image for details:
Here is the code I'm using to display this:
void showMessageWindow (std::string strMessage, std::string strTitle)
{
Fl_Window* msgWin = new Fl_Window(400, 255, NULL);
if (strTitle == "")
msgWin->label("Window Title");
msgWin->box(FL_BORDER_FRAME);
msgWin->set_non_modal();
Fl_PNG_Image* img = new Fl_PNG_Image("/home/obaker/Pictures/info-icon.png");
Fl_Box* ibox = new Fl_Box(20, 20, 48, 48);
ibox->image(img);
Fl_Multiline_Output* mOut = new Fl_Multiline_Output(90, 20, 275, 175, NULL);
mOut->box(FL_NO_BOX);
mOut->wrap(true);
mOut->readonly(true);
mOut->cursor_color(FL_BACKGROUND_COLOR);
mOut->value(strdup(strMessage.c_str()));
Fl_Button* btn = new Fl_Button(150, 210, 100, 35, "OK");
btn->box(FL_GTK_UP_BOX);
btn->shortcut(FL_Enter);
btn->callback(msgBoxClose, msgWin);
msgWin->add(ibox);
msgWin->add(mOut);
msgWin->add(btn);
msgWin->show();
}
I have tried using Fl_Double_Window instead of Fl_Window and it looks even worse:
As 'edgy' and 'cool' as that might look, it's not appropriate for my project. :-)
I'm developing and testing on Debian Linux 8, 64-bit, AMD Radeon HD 6670 video card, 8 GB RAM. The Debian-provided version of FLTK is 1.3 (1.3.2-6).
The parent window is an Fl_Double_Window and it redraws itself just fine.
Is there anything anyone could recommend to force this child window to redraw itself when it's damaged?
Thank you in advance! :-)
After guidance from Chris on the FLTK forums, I was able to resolve this issue.
The changes necessary are:
msgWin->box(FL_BORDER_BOX)
instead of
msgWin->box(FL_BORDER_FRAME)
"FL_NO_BOX for output may also lead to drawing artifacts. Better set the outputs background color to the windows background color:"
mOut->box(FL_FLAT_BOX);
mOut->color(msgWin->color());
Thank you for all of your help! :-)