I am trying to make an android app, I am using Android Studio and LibGDX. The problem is that my app keeps crashing since it cannot find my sprite.
When I do :player = new Texture(Gdx.files.local("/data/Sprites/sqr_blue.png"));
my DesktopLauncher
can find the file so it works correctly, but my AndroidLauncher
cannot find the file, resulting in the app crashing.
Previously I did player = new Texture(Gdx.files.internal("/data/Sprites/sqr_blue.png"));
, but it did not work with the DesktopLauncher
nor the AndroidLauncher
.
If I do Gdx.files.getLocalStoragePath()
it will return O:\Stuff\GameName\android\assets which is also the path I set under the working directory of the DesktopLauncher
.
The absolute path of my file is O:\Stuff\GameName\android\assets\data\Sprites\sqr_blue.png
I also tried a Gradle Sync, but it did nothing to help the situation.
I am quite confused on what to do.
Do player = new Texture(Gdx.files.internal("data/Sprites/sqr_blue.png"));
Notice that there is no slash at the beginning. This little slash was breaking your path.