I'm using libGDX for my game which shares some code with another project. I put this code in a .jar library which I have added in the root build.gradle.
Everything works fine on desktop, but when I launch the game on Android it crashes with a ClassNotFound exception. It can't find a class of my the library.
Can anyone help me out? I have no idea what is causing the problem.
Edit: changes to build.gradle:
project(":core") {
apply plugin: "java"
dependencies {
compile "com.badlogicgames.gdx:gdx:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
compile fileTree(dir: '../libs', include: '*.jar')
}
}
You need to add the same fileTree
dependency directly in the android
module because the Android Gradle plugin currently can't handle transitive flat file dependencies.
project(":core") {
...
compile fileTree(dir: '../libs', include: '*.jar')
...
}
// And also
project(":android") {
...
compile fileTree(dir: '../libs', include: '*.jar')
...
}