I am developing an Music player App. And using Play/Pause button and a Progress bar while playing an audio. and I am calling a method with NSTimer to update progress bar. What I need is to pause the progress bar and resume it where it was left off.
I can pause the timer as well the progress bar with the code referred from the links: 1. How to pause a NSTimer? 2. How to Pause/Play NSTimer?
But I am struggling in resuming it where ii was left off. I also need to update progress bar based on the audio.
My code is as below:
AVAudioPlayer *audioPlayer;
NSTimer *audioTimer;
BOOL play;
BOOL ispaused;
int seconds1;
int minutes1;
int hours1;
NSDate *pauseStart, *previousFireDate;
Play/Pause Button action:
- (IBAction)playSoundTapped:(id)sender
{
songUrl = [NSURL URLWithString:@"http://www.stephaniequinn.com/Music/Allegro%20from%20Duet%20in%20C%20Major.mp3"];
self.playerItem = [AVPlayerItem playerItemWithURL:songUrl];
self.player = [AVPlayer playerWithPlayerItem:self.playerItem];
self.player = [AVPlayer playerWithURL:songUrl];
if (play==YES)
{
if (ispaused == YES)
{
float pauseTime = -1*[pauseStart timeIntervalSinceNow];
[audioTimer setFireDate:[NSDate dateWithTimeInterval:pauseTime sinceDate:previousFireDate]];
audioTimer = [NSTimer scheduledTimerWithTimeInterval:0.1 target:self selector:@selector(updateProgress) userInfo:nil repeats:YES];
[self.player play];
ispaused = NO;
}
else
{
audioTimer = [NSTimer scheduledTimerWithTimeInterval:0.1 target:self selector:@selector(updateProgress) userInfo:nil repeats:YES];
[self.player play];
ispaused = NO;
}
_playImg.image=[UIImage imageNamed:@"Pause.png"];
play=NO;
}
else
{
[self.player pause];
ispaused = YES;
pauseStart = [NSDate dateWithTimeIntervalSinceNow:0];
previousFireDate = [audioTimer fireDate];
[audioTimer setFireDate:[NSDate distantFuture]];
_playImg.image=[UIImage imageNamed:@"Play.png"];
play=YES;
}
}
Updates ProgressBar:
- (void)updateProgress
{
if (ispaused == NO)
{
seconds1 += 1;
if (seconds1 == 60)
{
seconds1 = 0;
minutes1++;
if (minutes1 == 60)
{
minutes1 = 0;
hours1++;
}
}
float duration = CMTimeGetSeconds([_playerItem duration]);
float actDuration = duration/100;
float currentTime = CMTimeGetSeconds([_player currentTime]);
float minutes = currentTime/60;
//float seconds = (currentTime - minutes) * 60;
NSLog(@"Duration: %.2f",actDuration);
NSLog(@"Current Time: %.2f",minutes);
NSString *durStr = [NSString stringWithFormat: @"%f",duration];
if ([durStr isEqual: @"nan"])
{
NSLog(@"Nan");
}
else
{
[self setProgress:minutes animated:YES];
}
}
else
{
NSLog(@“Paused”);
}
}
It is restarting the audio instead of resuming. As I am a beginner to iOS I don’t know where I'm doing mistake. Can Anyone help me please….?
I got it!
i just add the below in pause function
rate = CMTimeGetSeconds([_player currentTime])/60;
and setting it as a current time to the audio player with the reference from ketan Parmer's Answer
[audioPlayer setCurrentTime:rate];
and when stoping
rate = 0.0;
and rate is a float which is globally declared. Thanks to Ketan..!