Here are the goals I'm trying to achieve:
I guess this questions consists of two parts:
1) Can I just simply clear the least significant bits of mantissa? I've tried this, and so far it works, but maybe I'm asking for trouble... Something like:
float f;
int packed = (*(int*)&f) & ~3;
// later
f = *(float*)&packed;
2) If there are cases where 1) will fail, then what would be the fastest way to achieve this?
Thanks in advance
I can't select any of the answers as the definite one, because most of them have valid information, but not quite what I was looking for. So I'll just summarize my conclusions.
The method for conversion I've posted in my question's part 1) is clearly wrong by C++ standard, so other methods to extract float's bits should be used.
And most important... as far as I understand from reading the responses and other sources about IEEE754 floats, it's ok to drop the least significant bits from mantissa. It will mostly affect only precision, with one exception: sNaN. Since sNaN is represented by exponent set to 255, and mantissa != 0, there can be situation where mantissa would be <= 3, and dropping last two bits would convert sNaN to +/-Infinity. But since sNaN are not generated during floating point operations on CPU, its safe under controlled environment.