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3dmayaunreal-engine4autodesk

Maya: How can i bind multiple meshes to a skeleton?


i just created and rigged my character, but my character has a hat and some other aparrels, so my question is is there some easy way to bind the hat to the head bone? i tried to parent it to the bone, but then i can't import it to unreal engine properly. Thanks,


Solution

  • You can import them separately, and then create a Blueprint for the character, which contains 2 meshes component (maybe Skeletal for the body and Static for the hat?) and assemble them together.