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swiftsprite-kitskspritenodecgpath

Troubles using CGPathContainsPoint SWIFT


I need to check if a CGPoint is inside a SKSpriteNode.

After a little research, CGPathContainsPoint seems appropriated for my purpose.

if CGPathContainsPoint(my_sprite_path, nil, my_point, false) {

 }

But Xcode alerts me: Use of unresolved identifier CGPathContainsPoint

I tried to import :

import UIKit
import CoreGraphics

I'm using Xcode 8.0 beta 6.

Did I miss anything?


Solution

  • As of Swift 3, many Core Graphics functions are now methods on the corresponding type. In your example:

    if my_sprite_path.contains(my_point) {
    
    }
    

    For more information see SE-044 Import as member.