So I want when the player presses the left key, the door/gate opens. There are doors constantly spawning in the level, but you can only open the one LEAST recently spawned, so I have the doors in an array. So when you press left, it gets the door at index 0 and opens only THAT door. Idk if that makes sense...
Here you can see what I'm doing: The Error in my Blueprint
I've been trying to figure out what this stupid error is literally all day. Why can't I figure something out that looks so simple!
According to your image, you should wire Pressed
to the Cast to
node, and wire cast successful to the Open
node...
Also make sure your PlayerBP_Normal
is able to receive player input so that input action can be triggered.
And to get [0]
of the array to get the oldest door makes sense I think. Just to make sure you add spawned doors to the end of the array, so the first one is the oldest.