I'm starting development of a new app, with no existing codebase to reuse. I'm very comfortable with Objective-C, but wanted to build the app in Swift, given that that's the future. But before that, I have a few questions:
Does the Mac App Store accept apps written in Swift?
Swift 3 isn't binary-compatible, so does that mean that the next version of macOS might break my app? Might I end up with a situation where I'll have to maintain two binaries for different versions of macOS?
Are all the Xcode debugging tools available for Objective-C also available for Swift?
Are there any other factors that relevant to this decision?
I don't see any restriction regarding Swift apps. They are accepted in the Mac App Store and whatever version of Swift you use, they'll be compatible with recent and future macOS versions. And the debugging tools work for Swift as well.
Having said that, there are advantages and disadvantages:
Advantages:
Disadvantages: