im working on a libgdx Game where you avoid Asteroids with a spaceship. When i launch my project i only see a white Screen :( Here u can see a big part of my code to understand what iam trying to do.
Main Class:
package com.me.mygdxgame;
import screen.MenuScreen;
import screen.ScreenManager;
public class MyGdxGame implements ApplicationListener {
SpriteBatch batch;
public static int WIDTH = 800 , HEIGHT = 480; // resolution
@Override
public void create() {
batch = new SpriteBatch();
ScreenManager.setScreen(new MenuScreen());
}
@Override
public void dispose() {
if(ScreenManager.getCurrentScreen() != null){
ScreenManager.getCurrentScreen().dispose();
}
}
@Override
public void render() {
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
if(ScreenManager.getCurrentScreen() != null){
ScreenManager.getCurrentScreen().update();
}
if(ScreenManager.getCurrentScreen() != null){
ScreenManager.getCurrentScreen().render(batch);
}
}
Screen class:
package screen;
public abstract class Screen {
public abstract void create();
public abstract void render(SpriteBatch batch);
public abstract void update();
public abstract void resize(int width, int height);
public abstract void dispose(int width, int height);
public abstract void dispose();
public abstract void pause();
public abstract void resume();
}
ScreenManager:
public class ScreenManager {
private static Screen currentScreen;
public static void setScreen(Screen screen){
if(currentScreen != null){
currentScreen.dispose();
currentScreen = screen;
currentScreen.create();
}
}
public static Screen getCurrentScreen() {
return currentScreen;
}
}
MenuScreen:
public class MenuScreen extends Screen {
private OrthoCamera cam;
private Spaceship spaceship;
@Override
public void create() {
// TODO Auto-generated method stub
cam = new OrthoCamera();
spaceship = new Spaceship();
}
@Override
public void render(SpriteBatch batch) {
// TODO Auto-generated method stub
batch.setProjectionMatrix(cam.combined);
batch.begin();
spaceship.render(batch);
batch.end();
}
@Override
public void update() {
// TODO Auto-generated method stub
cam.update();
spaceship.update();
}
Spaceship Class:
public class Spaceship extends Entity {
Texture texture;
Sprite sprite;
public Spaceship() {
texture = new Texture("spritesheet.png");
texture.setFilter(TextureFilter.Linear, TextureFilter.Linear );
TextureRegion region = new TextureRegion(texture, 0, 312, 258, 144);
sprite = new Sprite(region);
sprite.setSize(sprite.getWidth(), sprite.getHeight());
sprite.setOrigin(sprite.getWidth() / 2, sprite.getHeight() / 2);
sprite.setPosition(-sprite.getWidth() / 2, -sprite.getHeight() / 2);
}
public void update() {
if (Gdx.input.isTouched()) {
pos.x = Gdx.input.getX() - MyGdxGame.WIDTH / 2;
pos.y = -Gdx.input.getY() + MyGdxGame.HEIGHT / 2;
}
}
@Override
public void render(SpriteBatch batch) {
sprite.draw(batch);
}
The problem should be in your ScreenManager
. The method setScreen
is incapable of initializing a screen if there is no previous screen:
public static void setScreen(Screen screen){
if(currentScreen != null){
currentScreen.dispose();
currentScreen = screen;
currentScreen.create();
}
}
Should be:
public static void setScreen(Screen screen) {
if (currentScreen != null){
currentScreen.dispose();
}
currentScreen = screen;
currentScreen.create();
}