I thought it would be nice for the player to pick their color. My first attempt was:
define K = Character("Keeper")
define favcolor = (color="#ffffff")
define p1 = Character("Player1", (favcolor))
label start:
K "Got a favorite color?"
menu:
"Blue":
$ favcolor = color="#0033ff"
jump Style
"Red":
$ favcolor = color="#ff3300"
jump Style
"Yellow":
$ favcolor = color="#ffcc00"
jump Style
label Style:
p1 "Now I be styl'n"
but I get a syntax error. Likely because I have no idea what I'm doing.
It appears that an update has changed how this works. However, the following does work:
define K = Character("Keeper")
define E = Character('Eric', dynamic=True, color="#ffffff")
## The game starts here.
label start:
K "Got a favorite color?"
menu:
"Blue":
$ E = Character('Eric', color="#0000ff")
jump Style
"Red":
$ E = Character('Eric', color="#ff3300")
jump Style
"Yellow":
$ E = Character('Eric', color="#ffcc00")
jump Style
label Style:
E "Now I be styl'n"
I'll update the answer if, and when, I can find a better workaround.