I'm trying to create a VCL component, that lets you insert multiple TImages of different sizes as properties. I was told to best use a TObjectList ( Delphi component with a variable amount of TPictures ), but now I'm struggling to make the single TPictures assignable in the Property editor.
What i have at the moment: (it compiles)
unit ImageMultiStates;
interface
uses
Vcl.Graphics, Vcl.StdCtrls, System.SysUtils, System.Classes, Vcl.Controls, Vcl.ExtCtrls, Forms, Generics.Collections;
type
TImageMultiStates = class(TImage)
private
FPictures: TObjectList<TPicture>;
procedure SetPicture(Which: Integer; APicture: TPicture);
function GetPicture(Which: Integer): TPicture;
public
Count: integer;
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
procedure Activate(Which: Integer);
published
// property Pictures: TObjectList<TPicture> read GetPicture write SetPicture;
// property Pictures[Index: Integer]: TObjectList<TPicture> read GetPicture write SetPicture;
property Pictures: TObjectList<TPicture> read FPictures write FPictures;
end;
procedure Register;
implementation
constructor TImageMultiStates.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
FPictures := TObjectList<TPicture>.Create;
end;
destructor TImageMultiStates.Destroy;
begin
FPictures.Free;
inherited Destroy;
end;
procedure TImageMultiStates.SetPicture(Which: Integer; APicture: TPicture);
begin
FPictures[Which] := APicture;
if Which=0 then
Picture.Assign(APicture);
end;
function TImageMultiStates.GetPicture(Which: Integer): TPicture;
begin
Result := FPictures[Which];
end;
procedure TImageMultiStates.Activate(Which: Integer);
begin
Picture.Assign(FPictures[Which]);
end;
procedure Register;
begin
RegisterComponents('Standard', [TImageMultiStates]);
end;
end.
What doesn't work is the final result in the PropertyEditor. It shows one single item named "Pictures", with the value "(TObjectList)". Clicking it doesn't do anything, i don't get a proper editor. Other ideas for the line in question have been commented out, they bring other errors: The first one throws the compiler error "E2008 Incompatible Types", The second one throws "Published property 'Pictures' can not be of type ARRAY".
The IDE has no idea how to edit a TObjectList
at design-time, and the DFM streaming system has no idea how to stream a TObjectList
. You would have to implement a custom property editor and custom streaming logic. While that is certainly possible, it is a LOT of work.
What you are attempting to do is better handled by using System.Classes.TCollection
instead. Both the IDE and the DFM streaming system have built-in support for handling TCollection
editing and streaming automatically for you.
Try something more like this:
unit ImageMultiStates;
interface
uses
System.Classes, Vcl.Controls, Vcl.ExtCtrls, Vcl.Graphics;
type
TImagePictureItem = class(TCollectionItem)
private
FPicture: TPicture;
procedure PictureChanged(Sender: TObject);
procedure SetPicture(Value: TPicture);
public
constructor Create(Collection: TCollection); override;
destructor Destroy; override;
published
property Picture: TPicture read FPicture write SetPicture;
end;
TImagePictureEvent = procedure(Sender: TObject; Index: Integer) of object;
TImagePictures = class(TOwnedCollection)
private
FOnPictureChange: TImagePictureEvent;
function GetPicture(Index: Integer): TImagePictureItem;
procedure SetPicture(Index: Integer; Value: TImagePictureItem);
protected
procedure Update(Item: TCollectionItem); override;
public
constructor Create(Owner: TComponent); reintroduce;
property Pictures[Index: Integer]: TImagePictureItem read GetPicture write SetPicture; default;
property OnPictureChange: TImagePictureEvent read FOnPictureChange write FOnPictureChange;
end;
TImageMultiStates = class(TImage)
private
FActivePicture: Integer;
FPictures: TImagePictures;
function GetPicture(Index: Integer): TPicture;
procedure PictureChanged(Sender: TObject; Index: Integer);
procedure SetActivePicture(Index: Integer);
procedure SetPicture(Index: Integer; Value: TPicture);
procedure SetPictures(Value: TImagePictures);
protected
procedure Loaded; override;
public
constructor Create(Owner: TComponent); override;
function Count: integer;
property Pictures[Index: Integer]: TPicture read GetPicture write SetPicture;
published
property ActivePicture: Integer read FActivePicture write SetActivePicture default -1;
property Picture stored False;
property Pictures: TImagePictures read FPictures write SetPictures;
end;
procedure Register;
implementation
{ TImagePictureItem }
constructor TImagePictureItem.Create(Collection: TCollection);
begin
inherited Create(Collection);
FPicture := TPicture.Create;
FPicture.OnChange := PictureChanged;
end;
destructor TImagePictureItem.Destroy;
begin
FPicture.Free;
inherited;
end;
procedure TImagePictureItem.PictureChanged(Sender: TObject);
begin
Changed(False);
end;
procedure TImagePictureItem.SetPicture(Value: TPicture);
begin
FPicture.Assign(Value);
end;
{ TImagePictures }
constructor TImagePictures.Create(Owner: TComponent);
begin
inherited Create(Owner, TImagePictureItem);
end;
function TImagePictures.GetPicture(Index: Integer): TImagePictureItem;
begin
Result := TImagePictureItem(inherited GetItem(Index));
end;
procedure TImagePictures.SetPicture(Index: Integer; Value: TImagePictureItem);
begin
inherited SetItem(Index, Value);
end;
procedure TImagePictures.Update(Item: TCollectionItem);
begin
if Assigned(FOnPictureChange) then
begin
if Item <> nil then
FOnPictureChange(Self, Item.Index)
else
FOnPictureChange(Self, -1);
end;
end;
{ TImageMultiStates }
constructor TImageMultiStates.Create(Owner: TComponent);
begin
inherited Create(Owner);
FPictures := TImagePictures.Create(Self);
FPictures.OnPictureChange := PictureChanged;
FActivePicture := -1;
end;
procedure TImageMultiStates.Loaded;
begin
inherited;
PictureChanged(nil, FActivePicture);
end;
function TImageMultiStates.Count: Integer;
begin
Result := FPictures.Count;
end;
procedure TImageMultiStates.PictureChanged(Sender: TObject; Index: Integer);
begin
if (FActivePicture <> -1) and ((Index = -1) or (Index = FActivePicture)) then
Picture.Assign(GetPicture(FActivePicture));
end;
function TImageMultiStates.GetPicture(Index: Integer): TPicture;
begin
Result := FPictures[Index].Picture;
end;
procedure TImageMultiStates.SetPicture(Index: Integer; Value: TPicture);
begin
FPictures[Index].Picture.Assign(Value);
end;
procedure TImageMultiStates.SetActivatePicture(Value: Integer);
begin
if FActivePicture <> Value then
begin
if ComponentState * [csLoading, csReading] = [] then
Picture.Assign(GetPicture(Value));
FActivePicture := Value;
end;
end;
procedure Register;
begin
RegisterComponents('Standard', [TImageMultiStates]);
// the inherited TImage.Picture property is published, and you cannot
// decrease the visibility of an existing property. However, if you move
// this procedure into a separate design-time package, you can then use
// DesignIntf.UnlistPublishedProperty() to hide the inherited
// Picture property at design-time, at least:
//
// UnlistPublishedProperty(TImageMultiStates, 'Picture');
//
// Thus, users are forced to use the TImageMultiStates.Pictures and
// TImageMultiStates.ActivePicture at design-time. The inherited
// Picture property will still be accessible in code at runtime, though...
end;
end.