I was wondering how equality is defined for XName, and noticed that the equality operator appears to refer to itself (when viewing the decompiled C# using ILSpy 2.4.0.1963)
public static bool operator ==(XName left, XName right)
{
return left == right;
}
This is a bug in your decompiler.
It's actually casting both operands to object
to compare by reference.
See the actual source:
// The overloads of == and != are included to enable comparisons between
// XName and string (e.g. element.Name == "foo"). C#'s predefined reference
// equality operators require one operand to be convertible to the type of
// the other through reference conversions only and do not consider the
// implicit conversion from string to XName.
/// <summary>
/// Returns a value indicating whether two instances of <see cref="XName"/> are equal.
/// </summary>
/// <param name="left">The first XName to compare.</param>
/// <param name="right">The second XName to compare.</param>
/// <returns>true if left and right are equal; otherwise false.</returns>
/// <remarks>
/// This overload is included to enable the comparison between
/// an instance of XName and string.
/// </remarks>
public static bool operator ==(XName left, XName right) {
return (object)left == (object)right;
}