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pythonpython-2.7animationmayavimayavi.mlab

How to animate a BuiltinSurface in Mayavi mlab?


I'm attempting to animate the Earth rotating using Mayavi mlab. I've succeeded in the past by just rotating the camera around a BuiltinSurface representation of the Earth, but this becomes inconvenient when I need to plot many other objects (spacecraft, stars, etc) in the frame as well. The code below seems to "almost" work: on my Windows 10 machine, it runs for 8 iterations and then the animation freezes. How can I fix this code, or is there a better way to animate a BuiltinSurface in general?

import numpy as np
from mayavi import mlab
from mayavi.sources.builtin_surface import BuiltinSurface
from mayavi.modules.surface import Surface
from mayavi.filters.transform_data import TransformData


def rotMat3D(axis, angle, tol=1e-12):
    """Return the rotation matrix for 3D rotation by angle `angle` degrees about an
    arbitrary axis `axis`.
    """
    t = np.radians(angle)
    x, y, z = axis
    R = (np.cos(t))*np.eye(3) +\
    (1-np.cos(t))*np.matrix(((x**2,x*y,x*z),(x*y,y**2,y*z),(z*x,z*y,z**2))) + \
    np.sin(t)*np.matrix(((0,-z,y),(z,0,-x),(-y,x,0)))
    R[np.abs(R)<tol]=0.0
    return R



@mlab.show    
@mlab.animate(delay=200)
def anim():

    fig = mlab.figure()

    engine = mlab.get_engine()

    # Add a cylinder builtin source
    cylinder_src = BuiltinSurface()
    engine.add_source(cylinder_src)
    cylinder_src.source = 'earth'
    # Add transformation filter to rotate cylinder about an axis
    transform_data_filter = TransformData()
    engine.add_filter(transform_data_filter, cylinder_src)
    Rt = np.eye(4)
    Rt[0:3,0:3] = rotMat3D((0,0,1), 0) # in homogeneous coordinates
    Rtl = list(Rt.flatten()) # transform the rotation matrix into a list

    transform_data_filter.transform.matrix.__setstate__({'elements': Rtl})
    transform_data_filter.widget.set_transform(transform_data_filter.transform)
    transform_data_filter.filter.update()
    transform_data_filter.widget.enabled = False   # disable the rotation control further.

    # Add surface module to the cylinder source
    cyl_surface = Surface()
    engine.add_filter(cyl_surface, transform_data_filter)
    #add color property
    #cyl_surface.actor.property.color = (1.0, 0.0, 0.0)

    ind=1
    while ind<90:
        print ind
        Rt[0:3,0:3] = rotMat3D((0,0,1), ind) # in homogeneous coordinates
        Rtl = list(Rt.flatten()) # transform the rotation matrix into a list

        transform_data_filter.transform.matrix.__setstate__({'elements': Rtl})
        transform_data_filter.widget.set_transform(transform_data_filter.transform)
        transform_data_filter.filter.update()
        transform_data_filter.widget.enabled = False   # disable the rotation control further.

        # Add surface module to the cylinder source
        cyl_surface = Surface()
        engine.add_filter(cyl_surface, transform_data_filter)
        # add color property
        #cyl_surface.actor.property.color = (1.0, 0.0, 0.0)

        yield
        ind+=1


anim()

Solution

  • I haven't been able to figure out a way to use Mayavi to make this happen. However, Vpython appears to be much better suited to accomplish this task. I've posted an example section of code below to make a revolving Earth, along with a few other features.

    from visual import *
    
    def destroy():
        for obj in scene.objects:
            obj.visible = False
            del obj
    
    R = 6378. # radius of sphere
    angle=0.
    scene.range = 10000.
    SunDirection=vector(.77,.77,0)
    # scene.fov = 0.5
    scene.center = (0,0,0)
    scene.forward = (-1,0,-1)
    scene.up = (0,0,1)
    scene.lights=[distant_light(direction=SunDirection, color=color.gray(0.8)),
                  distant_light(direction=-SunDirection, color=color.gray(0.3))]
    x=0
    y=0
    
    while True:
        rate(10)
    
        angle=angle+1.*pi/180.
    
        destroy()
        s = sphere(pos=(x,y,0), radius=R, material=materials.BlueMarble)
        s.rotate(angle=90.*pi/180.,axis=(1,0,0)) # Always include this to rotate Earth into correct ECI x y z frame
        s.rotate(angle=90.*pi/180.,axis=(0,0,1)) # Always include this to rotate Earth into correct ECI x y z frame
        s.rotate(angle=angle, axis=(0,0,1)) # This rotation causes Earth to spin on its axis
    
        xaxis = arrow(pos=(0,0,0),  axis=vector(1,0,0)*7000, shaftwidth=100, color=color.red)
        yaxis = arrow(pos=(0,0,0),  axis=vector(0,1,0)*7000, shaftwidth=100, color=color.green)
        zaxis = arrow(pos=(0,0,0),  axis=vector(0,0,1)*7000, shaftwidth=100, color=color.blue)
    
        ST = cone(pos=(0,8000,0),axis=(0,700,0),radius=700*tan(10*pi/180),color=color.blue,opacity=1)