I am targeting to draw a custom animated progress bar in VST
My goal is drawing a similar result as image below, I tried to do something like this OnBeforeCellPaint
:
procedure TForm2.VTs1BeforeCellPaint(Sender: TBaseVirtualTree;
TargetCanvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex;
CellPaintMode: TVTCellPaintMode; CellRect: TRect; var ContentRect: TRect);
var
NewRect : TRect;
xOff, yOff : Integer;
ProgressBarRect: TRect;
Percents: Real;
DrawProgressBar: Boolean;
begin
//draw progress
Percents := 10; // 40%
// progressBar on Column 3
begin
// draw progressbar
ProgressBarRect.Left := 0;
ProgressBarRect.Top := CellRect.Top + 1;
ProgressBarRect.Right := round((CellRect.Right - CellRect.Left) * Percents) + CellRect.Left;
ProgressBarRect.Bottom := CellRect.Bottom - 1;
if (ProgressBarRect.Right - ProgressBarRect.Left) > 0 then
begin
TargetCanvas.Brush.Color := RGB(179,255,102);
TargetCanvas.FillRect(ProgressBarRect);
end;
// ProgressBarRect
inc(ProgressBarRect.Left);
inc(ProgressBarRect.Top);
dec(ProgressBarRect.Right);
dec(ProgressBarRect.Bottom);
if (ProgressBarRect.Right - ProgressBarRect.Left) > 0 then
begin
TargetCanvas.Brush.Color := RGB(221,255,187);
TargetCanvas.FillRect(ProgressBarRect);
end;
end;
end;
but I can't do the same result and reach the same approach as the image which follows:
That's the result I've got in coding:
The progress bars are coming along to the node not beside it and its not same design as showing in the image it comes yellow long back ground of the node I wanted to make it in the left side of the node and have the same design of the animated image that I've posted above.
OnBeforeCellPaint
triggers only once, before the cell is painted.
I've used a timer to repaint the VST in order to "animate" the rect.
Notice that Percents
is a decimal, not a percentage value, so 100%
is 1
.
A very basic demo follows:
private
Percents: Real;
. . .
implementation
procedure TForm2.FormCreate(Sender: TObject);
begin
Percents := 0;
VirtualStringTree1.AddChild(nil);
end;
procedure TForm2.Timer1Timer(Sender: TObject);
begin
if Percents > 1 then
Percents := 0
else
Percents := Percents + 0.025;
VirtualStringTree1.Repaint;
end;
procedure TForm2.VirtualStringTree1BeforeCellPaint(Sender: TBaseVirtualTree;
TargetCanvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex;
CellPaintMode: TVTCellPaintMode; CellRect: TRect; var ContentRect: TRect);
const
CPROGBARWIDTH = 30;//rect width
CPROGBARSTEPS = 6;//how many rect is 100%
var
r: TRect;
h, n: Integer;
begin
if Percents > 1 then
Percents := 1
else if Percents = 0 then
Exit;//nothing to draw
h := Round(CellRect.Height / CPROGBARSTEPS) - 1;
r.Top := CellRect.bottom - h - 1;
r.Left := 1;{align left}
//r.Left := CellRect.Right - CPROGBARWIDTH - 1;{align right}
r.Width := CPROGBARWIDTH;
TargetCanvas.Brush.Color := clSkyBlue;
n := Ceil(Percents * CPROGBARSTEPS);//how many rect to draw?
while n > 0 do begin
r.Height := h;
TargetCanvas.FillRect(r);
Dec(r.Top, 1 + h);
Dec(n);
end;
end;
August Holidays Bonus
AKA "100% non-animated rect on the left side of the animated one"
This draws something similar to the animated GIF in the question.
Here a nested routine is used.
procedure drawProgress(AWidth: Integer; APercent: Real; ASteps: Integer; ALeft: Integer = 1);
AWidth
the rectangle width
APercent
the progress percentage
ASteps
number of chunks which make the full 100% progress
ALeft
horizontal coordinate of the upper-left corner point of the rectangle
procedure TForm2.VirtualStringTree1BeforeCellPaint(Sender: TBaseVirtualTree;
TargetCanvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex;
CellPaintMode: TVTCellPaintMode; CellRect: TRect; var ContentRect: TRect);
procedure drawProgress(AWidth: Integer; APercent: Real; ASteps: Integer; ALeft: Integer = 1);
var
r: TRect;
h, n: Integer;
begin
if APercent > 1 then
APercent := 1
else if APercent = 0 then
Exit;//nothing to draw
h := Round(CellRect.Height / ASteps) - 1;
r.Top := CellRect.bottom - h - 1;
r.Left := ALeft;
r.Width := AWidth;
TargetCanvas.Brush.Color := clSkyBlue;
n := Ceil(APercent * ASteps);//how many rect to draw?
while n > 0 do begin
r.Height := h;
TargetCanvas.FillRect(r);
Dec(r.Top, 1 + h);
Dec(n);
end;
end;
begin
drawProgress(10, 1, 7);
drawProgress(30, Percents, 7, 1 + 10 + 1);
end;