I want my game not to respond to back key on menu screen if player wants to exit so he has to click exit button to exit game
My class MenuScreen implements GestureListener, InputProcessor
and has stage
as I want to use fling()
of GestureListener
and keyDown()
of InputProcessor
so I do this
multiplexer = new InputMultiplexer(stage, new GestureDetector(this), this);
Gdx.input.setInputProcessor(multiplexer);
Gdx.input.setCatchBackKey(false);
but this does nothing
I also tried to do this in keyDown()
instead of show()
@Override
public boolean keyDown(int keycode)
{
if(keycode == Input.Keys.BACK)
Gdx.input.setCatchBackKey(false);
return true;
}
but also nothing happened
If you want your application to catch the back key instead of the OS, then you want to use true
instead of false
as argument of the setCatchBackKey
method. See also the documentation:
Sets whether the BACK button on Android should be caught. This will prevent the app from being paused. Will have no effect on the desktop.