I have a ship that moves based on the direction of gravity which is changed by the accelerometer, but I want it to only move along the width of the screen (I already know how to do that), but I do not know how to keep it on a fixed horizontal line. Here's my code
class GameScene: SKScene {
var manager = CMMotionManager()
var ship = SKSpriteNode()
override func didMoveToView(view: SKView) {
/* Setup your scene here */
let shipTexture = SKTexture(imageNamed: "EvadersShipVert2.png")
ship = SKSpriteNode(texture: shipTexture)
ship.position = CGPoint(x: CGRectGetMidX(self.frame), y: CGRectGetMidY(self.frame) - 250)
ship.size = CGSize(width: 90, height: 115)
shipTexture.filteringMode = SKTextureFilteringMode.Nearest
ship.zPosition = 2
ship.physicsBody = SKPhysicsBody(texture: shipTexture, size: CGSize(width: 90, height: 115))
ship.physicsBody?.dynamic = true
self.addChild(ship)
manager.startAccelerometerUpdates()
manager.accelerometerUpdateInterval = 0.1
manager.startAccelerometerUpdatesToQueue(NSOperationQueue.mainQueue()) {
(data, error) in
self.physicsWorld.gravity = CGVectorMake(CGFloat((data?.acceleration.x)!), CGFloat((data?.acceleration.y)!))
}
}
thanks in advance!
Replace
self.physicsWorld.gravity = CGVectorMake(CGFloat((data?.acceleration.x)!), CGFloat((data?.acceleration.y)!))
With
self.physicsWorld.gravity = CGVectorMake(0.0, CGFloat((data?.acceleration.y)!)
So you're not affecting the x position