I try to set a large bitmap(720*18463)
to ImageSpan
, but it didn't appear, and the problem is :
W/OpenGLRenderer: Bitmap too large to be uploaded into a texture (720x18463, max=4096x4096)
How to deal with it ?
(Addtional, I want to make a RichText Editor, which can add image around text.)
Scale your Bitmap when decode, and wrap it with a BitmapDrawable if you want to control the bounds.