I basically made two walls in the canvas. One in the top and one at the bottom. My player is controlled by the MOUSE and I wanted to know how to make the player not go through the walls.
Here's the function for the general collision between two objects:
function collides(a, b) {
var val = false;
val = (a.x < b.x + b.width) &&
(a.x + a.width > b.x) &&
(a.y < b.y + b.height) &&
(a.y + a.height > b.y);
return val;
}
Here's the code that detects collision detection:
if (collides(player, block)){
//I don't know what goes here.
}
Any help would be appreciated.
Reposition the player as you already do and also clamp the player's y
position to always be between the top and bottom walls.
In your mousemove handler (or wherever the player is repositioned by the mouse):
// reposition the player as you already do
...
// and clamp the player to stay below the top wall
if( player.y < wall.y+wall.height ){ player.y = wall.y+wall.height);
// and clamp the player to stay above the bottom wall
if( player.y+player.height > wall.y ){ player.y = wall.y-player.height);