I have been attempting to recording my input during an inter-app audio session on iOS 9. The speaker output sounds fine but the recorded file has a rhythmic clicking sound. The waveform looks like below...
I have tweaked every setting and parameter I can think of and nothing seems to work.
Here are the format settings (stream settings are identical)...
AudioStreamBasicDescription fileFormat;
fileFormat.mSampleRate = kSessionSampleRate;
fileFormat.mFormatID = kAudioFormatLinearPCM;
fileFormat.mFormatFlags = kAudioFormatFlagsNativeFloatPacked;
fileFormat.mFramesPerPacket = 1;
fileFormat.mChannelsPerFrame = 1;
fileFormat.mBitsPerChannel = 32; //tone is correct but there is still pops
fileFormat.mBytesPerPacket = sizeof(Float32);
fileFormat.mBytesPerFrame = sizeof(Float32);
Here are the stream settings...
//connect instrument to output
AudioComponentDescription componentDescription = unit.componentDescription;
AudioComponent inputComponent = AudioComponentFindNext(NULL, &componentDescription);
OSStatus status = AudioComponentInstanceNew(inputComponent, &_instrumentUnit);
NSLog(@"%d",status);
AudioUnitElement instrumentOutputBus = 0;
AudioUnitElement ioUnitInputElement = 0;
//connect instrument unit to remoteIO output's input bus
AudioUnitConnection connection;
connection.sourceAudioUnit = _instrumentUnit;
connection.sourceOutputNumber = instrumentOutputBus;
connection.destInputNumber = ioUnitInputElement;
status = AudioUnitSetProperty(_ioUnit,
kAudioUnitProperty_MakeConnection,
kAudioUnitScope_Output,
ioUnitInputElement,
&connection,
sizeof(connection));
NSLog(@"%d",status);
UInt32 maxFrames = 1024; //I tried setting this to 4096 but it did not help
status = AudioUnitSetProperty(_instrumentUnit,
kAudioUnitProperty_MaximumFramesPerSlice,
kAudioUnitScope_Output,
0,
&maxFrames,
sizeof(maxFrames));
NSLog(@"%d",status);
_connectedInstrument = YES;
_instrumentIconImageView.image = unit.icon;
NSLog(@"Remote Instrument connected");
status = AudioUnitInitialize(_ioUnit);
NSLog(@"%d",status);
status = AudioOutputUnitStart(_ioUnit);
NSLog(@"%d",status);
status = AudioUnitInitialize(_instrumentUnit);
NSLog(@"%d",status);
[self setupFile];
Here is my callback...
static OSStatus recordingCallback(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData)
{
ViewController* This = This = (__bridge ViewController *)inRefCon;
if (inBusNumber == 0 && !(*ioActionFlags & kAudioUnitRenderAction_PostRenderError))
{
ExtAudioFileWriteAsync(This->fileRef, inNumberFrames, ioData);
}
return noErr;
}
Full view controller code here
Thanks for your help.
You are writing to file pre and post render. In your render callback, change your if statement to only write on post render.
if (inBusNumber == 0 && *ioActionFlags == kAudioUnitRenderAction_PostRender){
ExtAudioFileWriteAsync(This->fileRef, inNumberFrames, ioData);
}
ExtAudioFileWriteAsync does some internal copying and buffering so it's fine to use in the render callback as long as you prime it before the first write.