I am trying to make an allocator aware class that can be used in a vector with a custom allocator. The class has a std::string as a member and I want this string to be allocated with the allocator like the class is.
How do I make such an allocator aware class? The example below allocates the class ClassA on the arena, but it allocates the ClassA:mVarC on the default Allocator.
using XAlloc1 = Allocator<char>;
using xstring = basic_string< char, char_traits<char>, XAlloc1 >;
template< typename Alloc = std::allocator<xstring> >
class ClassA : public Alloc {
public:
ClassA( xstring & str, Alloc & alloc )
: mVarA( int() ), mVarB( double() ), mVarC( str, alloc ) {
}
ClassA( xstring & str )
: mVarA( int() ), mVarB( double() ), mVarC( str ) {
}
int mVarA;
double mVarB;
xstring mVarC;
};
using XAlloc2 = scoped_allocator_adaptor< Allocator<xstring>,
Allocator<char> >;
using XClassA = ClassA< XAlloc2 >;
using XAlloc3 = scoped_allocator_adaptor< Allocator<XClassA>,
Allocator<xstring>,
Allocator<char> >;
using xvec = vector< XClassA, XAlloc3 > ;
void foo() {
MemoryPool<145> arena();
XAlloc3 alloc( arena );
xvec v( alloc );
v.emplace_back( XClassA( xstring( "Another very long text" ) ) );
}
In order to make a class 'allocator aware' you must
write allocator versions of
The constructors must have a 'const Alloc &' parameter as the trailing parameter, unless you specify that the class uses leading allocator parameter.
allocator_arg_t is not used. It is an empty struct. (I don't know why it must be there. It just must.
.
template< typename Alloc = std::allocator<xstring> >
class ClassA {
public:
using allocator_type = Alloc;
ClassA( const xstring & str, const Alloc & alloc )
: mVarA( int() ), mVarB( double() ), mVarC( str, alloc ) { }
ClassA( const xstring & str )
: mVarA( int() ), mVarB( double() ), mVarC( str ) { }
ClassA( const ClassA & o, const Alloc & alloc )
: mVarA( o.mVarA ), mVarB( o.mVarB ), mVarC( o.mVarC, alloc ) { }
ClassA( const ClassA & o )
: VarA( o.mVarA ), mVarB( o.mVarB ), mVarC( o.mVarC ) { }
ClassA( ClassA && o, const Alloc & alloc )
: mVarA( move( o.mVarA ) ), mVarB( move( o.mVarB ) ), mVarC( move( o.mVarC ), alloc ) { }
ClassA( ClassA && o )
: mVarA( move( o.mVarA ) ), mVarB( move( o.mVarB ) ), mVarC( move( o.mVarC ) ) { }
int mVarA;
double mVarB;
xstring mVarC;
};
// // You can specify an allocator for each of the nested containers.
//using XAlloc2 = scoped_allocator_adaptor< Allocator<xstring>,
// Allocator<char> >;
//using XClassA = ClassA< XAlloc2 >;
//
//using XAlloc3 = scoped_allocator_adaptor< Allocator<XClassA>,
// Allocator<xstring>,
// Allocator<char> >;
//using xvec = vector< XClassA, XAlloc3 > ;
// Or you can just specify one allocator. This allocator will then be reused for all nested containers.
using XAlloc2 = scoped_allocator_adaptor< Allocator<xstring> >;
using XClassA = ClassA< XAlloc2 >;
using xvec = vector< XClassA, XAlloc2 >;
void funk() {
MemoryPool<145> arena();
XAlloc2 alloc( arena );
xvec v( alloc );
v.push_back( XClassA( xstring( "Another very long text" ) ) );
}