I try this code but
Player.renderer.enabled = false;
doesn't exist.
Here is my code:
public IEnumerator RespawnPlayerCo()
{
Instantiate(deathParticle, player.transform.position, player.transform.rotation);
player.enabled = false;
player.renderer.enabled = false; //error is here
Debug.Log("Player Respawn");
yield return new WaitForSeconds(respawnDelay);
player.transform.position = currentCheckPoint.transform.position;
Instantiate(respawnParticle, currentCheckPoint.transform.position, currentCheckPoint.transform.rotation);
}
As per the documentation:
Removed in version 5.3.5p6
Property renderer has been deprecated. Use
GetComponent<Renderer>()
instead. (UnityUpgradable)