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iosswiftuiviewcontrollerscreen-rotation

Unable to force UIViewController orientation


I have a portrait application with one landscape ViewController.

I've been digging a lot on how to force the orientation to landscape when the app is locked to portrait and I tried a lot of solutions presented here and not only but without any luck so far.

So far I managed to autorotate the VC I need in landscape but since the orientation is not locked, all other VCs will also rotate.

override func viewDidAppear(animated: Bool)
{
    let value = UIInterfaceOrientation.LandscapeRight.rawValue
    UIDevice.currentDevice().setValue(value, forKey: "orientation")
}

override func shouldAutorotate() -> Bool
{
    return true
}

After some more digging I ended up with this after finding a sample project but while it works in that project, it doesn't seem to work for me.

This is in AppDelegate

func application(application: UIApplication, supportedInterfaceOrientationsForWindow window: UIWindow?) -> UIInterfaceOrientationMask {

    if self.window?.rootViewController?.presentedViewController is ConclusionReferencesVC {

        let conclusionReferencesVC = self.window!.rootViewController!.presentedViewController as! ConclusionReferencesVC

        if conclusionReferencesVC.isPresented
        {
            return UIInterfaceOrientationMask.LandscapeRight;
        }
        else
        {
            return UIInterfaceOrientationMask.Portrait;
        }
    }
    else
    {
        return UIInterfaceOrientationMask.Portrait;
    }
}

This is in the VC I want to have in landscape:

var isPresented = true

@IBAction
func dismiss()
{
    isPresented = false
    self.presentingViewController!.dismissViewControllerAnimated(true, completion: nil);
}

For some reason, the supportedInterfaceOrientationsForWindow method does not validate the initial condition.

I also tried these among others but no luck:

How to lock orientation of one view controller to portrait mode only in Swift

supportedInterfaceOrientationsForWindow in Swift 2.0

Any ideas? It seems I'm missing something but I can't figure it out what.


Solution

  • try this for force to LandscapeRight mode only

    override func viewWillAppear(animated: Bool) {
            super.viewWillAppear(animated)
    
            if(self.supportedInterfaceOrientations() == UIInterfaceOrientationMask.LandscapeRight && UIDevice.currentDevice().orientation != UIDeviceOrientation.LandscapeRight)
            {
                let value = UIInterfaceOrientation.LandscapeRight.rawValue
                UIDevice.currentDevice().setValue(value, forKey: "orientation")
            }
    
        }
    

    and then use a category like this

        import UIKit
    
    extension UINavigationController{
    
        override public func shouldAutorotate() -> Bool
        {
        return (self.viewControllers.last?.shouldAutorotate())!
        }
    
        override public func supportedInterfaceOrientations() ->UIInterfaceOrientationMask
        {
        return (self.viewControllers.last?.supportedInterfaceOrientations())!;
        }
    
        override public func preferredInterfaceOrientationForPresentation()-> UIInterfaceOrientation
        {
        return (self.viewControllers.last?.preferredInterfaceOrientationForPresentation())!;
        }
    
    }
    

    EDITED

    If you are not using navigation controller use this

    override func viewWillAppear(animated: Bool) {
            super.viewWillAppear(animated)
    
            if(self.supportedInterfaceOrientations() == UIInterfaceOrientationMask.LandscapeRight && UIDevice.currentDevice().orientation != UIDeviceOrientation.LandscapeRight)
            {
                let value = UIInterfaceOrientation.LandscapeRight.rawValue
                UIDevice.currentDevice().setValue(value, forKey: "orientation")
            }
    
        }
    
        override func supportedInterfaceOrientations() ->UIInterfaceOrientationMask
        {
            return .LandscapeRight;
        }
    

    I hope this helps you