I have this function:
func moveAxes(recognizer: UIPanGestureRecognizer) {
switch recognizer.state {
case .Changed:
var changePoint = recognizer.translationInView(self)
axesCenter = CGPoint(x: axesCenter.x + changePoint.x, y: axesCenter.y + changePoint.y)
print("x: \(changePoint.x) y: \(changePoint.y)")
changePoint.x = 0.0
changePoint.y = 0.0
default:
break
}
}
which should move around my axes in UIView. The problem is that
changePoint.x = 0.0
changePoint.y = 0.0
does not reset covered distance and it keeps adding up, so my axes start to accelerate away from the moving point. How can I reset covered distance to avoid this problem?
p.s. axesCenter
is initialized as x: frame.midX
, y: frame.midY
I've solved my problem by switching this:
changePoint.x = 0.0
changePoint.y = 0.0
with this
recognizer.setTranslation(CGPoint(x: 0.0, y: 0.0), inView: self)