Is there a simple way to return a concrete type in an override method? And what about creating an instance of a concrete implementation? And calling chained methods implemented in the concrete class, so they return a correct type, too? I have a solution (based on https://stackoverflow.com/a/14905650) but I feel these things should be simpler.
There are many similar questions, but everyone's case is a little different, so here is another example (shortened from https://github.com/valdanylchuk/saiml/tree/master/src/main/scala/saiml/ga). When replying, if possible, please check if the whole code block compiles with your suggested change, because there are subtle cascading effects. I could not make this work with the "curiously recurring template pattern", for example (not that I find it nicer).
import scala.reflect.ClassTag
import scala.util.Random
abstract class Individual(val genome: String) {
type Self
def this() = this("") // please override with a random constructor
def crossover(that: Individual): Self
}
class HelloGenetic(override val genome: String) extends Individual {
type Self = HelloGenetic
def this() = this(Random.alphanumeric.take("Hello, World!".length).mkString)
override def crossover(that: Individual): HelloGenetic = {
val newGenome = this.genome.substring(0, 6) + that.genome.substring(6)
new HelloGenetic(newGenome)
}
}
class Population[A <: Individual {type Self = A} :ClassTag]( val size: Int,
tournamentSize: Int, givenIndividuals: Option[Vector[A]] = None) {
val individuals: Vector[A] = givenIndividuals getOrElse
Vector.tabulate(size)(_ => implicitly[ClassTag[A]].runtimeClass.newInstance.asInstanceOf[A])
def tournamentSelect(): A = individuals.head // not really, skipped
def evolve: Population[A] = {
val nextGen = (0 until size).map { _ =>
val parent1: A = tournamentSelect()
val parent2: A = tournamentSelect()
val child: A = parent1.crossover(parent2)
child
}.toVector
new Population(size, tournamentSize, Some(nextGen))
}
}
class Genetic[A <: Individual {type Self = A} :ClassTag](populationSize: Int, tournamentSize: Int) {
def optimize(maxGen: Int, maxMillis: Long): Individual = {
val first = new Population[A](populationSize, tournamentSize)
val optPop = (0 until maxGen).foldLeft(first) { (pop, _) => pop.evolve }
optPop.individuals.head
}
}
The CRTP version is
abstract class Individual[A <: Individual[A]](val genome: String) {
def this() = this("") // please override with a random constructor
def crossover(that: A): A
}
class HelloGenetic(override val genome: String) extends Individual[HelloGenetic] {
def this() = this(Random.alphanumeric.take("Hello, World!".length).mkString)
override def crossover(that: HelloGenetic): HelloGenetic = {
val newGenome = this.genome.substring(0, 6) + that.genome.substring(6)
new HelloGenetic(newGenome)
}
}
class Population[A <: Individual[A] :ClassTag]( val size: Int,
tournamentSize: Int, givenIndividuals: Option[Vector[A]] = None) {
val individuals: Vector[A] = givenIndividuals getOrElse
Vector.tabulate(size)(_ => implicitly[ClassTag[A]].runtimeClass.newInstance.asInstanceOf[A])
def tournamentSelect(): A = individuals.head // not really, skipped
def evolve: Population[A] = {
val nextGen = (0 until size).map { _ =>
val parent1: A = tournamentSelect()
val parent2: A = tournamentSelect()
val child: A = parent1.crossover(parent2)
child
}.toVector
new Population(size, tournamentSize, Some(nextGen))
}
}
class Genetic[A <: Individual[A] :ClassTag](populationSize: Int, tournamentSize: Int) {
def optimize(maxGen: Int, maxMillis: Long): Individual[A] = {
val first = new Population[A](populationSize, tournamentSize)
val optPop = (0 until maxGen).foldLeft(first) { (pop, _) => pop.evolve }
optPop.individuals.head
}
}
which compiles. For creating the instances, I'd suggest just passing functions:
class Population[A <: Individual[A]](val size: Int,
tournamentSize: Int, makeIndividual: () => A, givenIndividuals: Option[Vector[A]] = None) {
val individuals: Vector[A] = givenIndividuals getOrElse
Vector.fill(size)(makeIndividual())
...
}
If you want to pass them implicitly, you can easily do so:
trait IndividualFactory[A] {
def apply(): A
}
class HelloGenetic ... // remove def this()
object HelloGenetic {
implicit val factory: IndividualFactory[HelloGenetic] = new IndividualFactory[HelloGenetic] {
def apply() = new HelloGenetic(Random.alphanumeric.take("Hello, World!".length).mkString)
}
}
class Population[A <: Individual[A]](val size: Int,
tournamentSize: Int, givenIndividuals: Option[Vector[A]] = None)
(implicit factory: IndividualFactory[A]) {
val individuals: Vector[A] = givenIndividuals getOrElse
Vector.fill(size)(factory())
...
}