I am using a table in libgdx scene2d to group my labels for my score:
lblScore = new Label("Score: " + Integer.toString(score), labelStyle);
lblBscore = new Label("Best: " + Integer.toString(bScore), labelStyle);
table = new Table();
table.setFillParent(true);
table.setDebug(false);
table.top();
table.add(lblScore).padTop(Constant.HEIGHT / 2 - 100);
table.row();
table.add(lblBscore).padTop(10);
stage.addActor(table);
What I want to happen is that when my character dies the table will show up with an animation, also is it a good idea that while my character is alive the table is just hidden? or should I just create the table when my character dies?
You didn't specify what kind of animation you wanted to do, but check out the Actions class as it has a bunch of actions you can use for animating Scene2d components (move, color change, fade in/out, rotate, etc):
And here is a tutorial with example code that demonstrates how to use the Actions:
http://www.gamefromscratch.com/post/2013/12/09/LibGDX-Tutorial-9-Scene2D-Part-2-Actions.aspx