I have a split view controller that has a list of items on the left and a detail view on the right. Relevant code in AppDelegate:
let splitViewController = mainView.instantiateViewControllerWithIdentifier("initial") as! UISplitViewController
let rightNavController = splitViewController.viewControllers.last as! UINavigationController
let detailViewController = rightNavController.topViewController as! DetailsIpad
let leftNavController = splitViewController.viewControllers.first as! UINavigationController
let masterViewController = leftNavController.topViewController as! MainViewController
masterSplitViewController = masterViewController
detailSplitViewController = detailViewController
// Override point for customization after application launch.
let navigationController = splitViewController.viewControllers[splitViewController.viewControllers.count-1] as! UINavigationController
navigationController.topViewController!.navigationItem.leftBarButtonItem = splitViewController.displayModeButtonItem()
splitViewController.delegate = self
self.window!.rootViewController = splitViewController
When I first launch the app I see that the right part of the split screen takes up all of the screen:
If I rotate the screen, it becomes properly set (probably because both views are present on the screen):
When I set breakpoints everywhere, I see that the detail view on the right gets loaded before the master view on the left (list of items), despite not being called directly. I cannot change the order in which the views of the split screen are called. How can I fix this?
UPDATE:
I am able to set this before showing split view controller:
splitViewController.preferredDisplayMode = UISplitViewControllerDisplayMode.AllVisible
And in the ViewDidLoad of the split controller when I am printing it:
print(self.preferredDisplayMode.rawValue)
I get: 2, which is AllVisible. But still result is the same.
Thanks @Tarun Tyagi for the explanation, but in my case the suggested actions did not work. However, this worked for me: in the SplitViewController I added a call for setNeedsLayout():
override func viewDidAppear(animated: Bool) {
self.view.setNeedsLayout()
}
That will make the view refresh when the view is on screen already.