is there a way to change the starting point from ovalInRect form "right" to "left"? it seems that no matter how I create it the "starting" point is always on the "right side...
let ovalPath = UIBezierPath(ovalInRect: CGRect(x: 515, y: 276.5, width: 280.5, height: 214.5))
let ovalShapeLayer = CAShapeLayer()
ovalShapeLayer.fillColor = UIColor.clearColor().CGColor
ovalShapeLayer.strokeColor = UIColor.lightGrayColor().CGColor
ovalShapeLayer.lineWidth = 1.5
ovalShapeLayer.path = ovalPath.CGPath
self.view.layer.insertSublayer(ovalShapeLayer, atIndex: 1)
thanks
Start with a circle of diameter 1 centered at the origin, with the starting angle you want. Then transform that circle into an oval that inscribes your rect.
extension UIBezierPath {
convenience init(ovalInRect rect: CGRect, startAngle: CGFloat, clockwise: Bool) {
self.init()
// Create a circle at the origin with diameter 1.
addArcWithCenter(.zero, radius: 0.5, startAngle: startAngle, endAngle: startAngle + 2 * CGFloat(M_PI), clockwise: clockwise)
closePath()
// Construct a transform that moves the circle to inscribe `rect`.
var transform = CGAffineTransformIdentity
// This part moves the center of the circle to the center of `rect`.
transform = CGAffineTransformTranslate(transform, rect.midX, rect.midY)
// This part scales the circle to an oval with the same width and height as `rect`.
transform = CGAffineTransformScale(transform, rect.width, rect.height)
applyTransform(transform)
}
}
Example use:
let oval = UIBezierPath(ovalInRect: CGRectMake(50, 20, 100, 200), startAngle: CGFloat(-M_PI), clockwise: true)
Swift.print(oval.bounds)
Output:
(50.0, 20.0, 100.0, 200.0)