I am trying to implement a sobel filter in PHP GD but something is wrong with my code:
$gd = imagecreatefrompng('base.png');
$width = imagesx($gd);
$height = imagesx($gd);
for($i=1; $i<$width-1;$i++){
for($j=1;$j<$height-1; $j++){
$pixelMatrix[0][0]= getColor($gd, $i-1,$j-1);
$pixelMatrix[0][1]= getColor($gd, $i-1,$j);
$pixelMatrix[0][2]= getColor($gd, $i-1,$j+1);
$pixelMatrix[1][0]= getColor($gd, $i,$j-1);
$pixelMatrix[1][2]= getColor($gd, $i,$j+1);
$pixelMatrix[2][0]= getColor($gd, $i+1,$j-1);
$pixelMatrix[2][1]= getColor($gd, $i+1,$j);
$pixelMatrix[2][2]= getColor($gd, $i+1,$j+1);
$edge=(int) convolution($pixelMatrix);
if($edge>255) $edge = 255;
imagesetpixel($gd, $i, $j, imagecolorallocate($gd,$edge,$edge,$edge));
}
}
function getColor($gd, $x, $y){
$rgb = @imagecolorat($gd, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
return round($r * 0.3 + $g * 0.59 + $b * 0.11); // gray
}
function convolution($pixelMatrix){
$gy=($pixelMatrix[0][0]*-1)+($pixelMatrix[0][1]*-2)+($pixelMatrix[0][2]*-1)+($pixelMatrix[2][0])+($pixelMatrix[2][1]*2)+($pixelMatrix[2][2]*1);
$gx=($pixelMatrix[0][0])+($pixelMatrix[0][2]*-1)+($pixelMatrix[1][0]*2)+($pixelMatrix[1][2]*-2)+($pixelMatrix[2][0])+($pixelMatrix[2][2]*-1);
return sqrt(pow($gy,2)+pow($gx,2));
}
// send PNG to browser
header("Content-type: image/png");
imagepng($gd);
Base image:
Correct result image:
My result:
For this image the edge contains an int from 0-990 so I limit it to 255. If i remove the cap all I get is noise. Im guessing the error is in translating the edge into RGB values (I dont understand that part) in imagesetpixel, no?
There are a few things wrong, as marked up in comments, but the bulk of your code is pretty correct.
Main things are:
And that is mainly it, I think!
$gd = imagecreatefrompng('base.png');
imagepalettetotruecolor($gd); // IN CASE PALETTISED
$width = imagesx($gd);
$height = imagesy($gd); // NOT imagesx()
$result=imagecreatetruecolor($width,$height); // CREATE OUTPUT IMAGE
for($i=1; $i<$width-1;$i++){
for($j=1;$j<$height-1; $j++){
$pixelMatrix[0][0]= getColor($gd, $i-1,$j-1);
$pixelMatrix[0][1]= getColor($gd, $i-1,$j);
$pixelMatrix[0][2]= getColor($gd, $i-1,$j+1);
$pixelMatrix[1][0]= getColor($gd, $i,$j-1);
$pixelMatrix[1][2]= getColor($gd, $i,$j+1);
$pixelMatrix[2][0]= getColor($gd, $i+1,$j-1);
$pixelMatrix[2][1]= getColor($gd, $i+1,$j);
$pixelMatrix[2][2]= getColor($gd, $i+1,$j+1);
$edge=(int) convolution($pixelMatrix);
if($edge>255) $edge = 255;
imagesetpixel($result, $i, $j, imagecolorallocate($result,$edge,$edge,$edge));
}
}
imagepng($result,"result.png");
function getColor($gd, $x, $y){
$rgb = @imagecolorat($gd, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
return round($r * 0.3 + $g * 0.59 + $b * 0.11); // gray
}
function convolution($pixelMatrix){
$gy=($pixelMatrix[0][0]*-1)+($pixelMatrix[0][1]*-2)+($pixelMatrix[0][2]*-1)+($pixelMatrix[2][0])+($pixelMatrix[2][1]*2)+($pixelMatrix[2][2]*1);
$gx=($pixelMatrix[0][0])+($pixelMatrix[0][2]*-1)+($pixelMatrix[1][0]*2)+($pixelMatrix[1][2]*-2)+($pixelMatrix[2][0])+($pixelMatrix[2][2]*-1);
return sqrt(pow($gy,2)+pow($gx,2));
}