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c#androidcocos2d-iphonecocos2d-xcocos2d-android

Cocos2d How do I switch scenes


So I have mainScene and I have LogoScene, I am wondering If i can make logoscene show a logo, then transition to mainscene.

here is what i have

    import org.cocos2d.layers.CCLayer;
import org.cocos2d.layers.CCScene;
import org.cocos2d.menus.CCMenu;
import org.cocos2d.menus.CCMenuItemImage;
import org.cocos2d.nodes.CCDirector;
import org.cocos2d.nodes.CCSprite;
import org.cocos2d.types.CGPoint;
import org.cocos2d.types.CGSize;

import android.graphics.Color;
import android.graphics.Rect;
import android.view.KeyEvent;
import android.view.View;
import android.view.View.OnKeyListener;
import android.widget.EditText;
import android.widget.FrameLayout;
import android.widget.LinearLayout;


public class LogoScene extends CCLayer {
    public static CCScene scene() {
        CCScene scene = CCScene.node();
        LogoScene layer = new LogoScene();
        scene.addChild(layer);
        return scene;
    }

    public LogoScene() {
        super();
        this.init();

    }



        CCSprite pSpNameText = CCSprite.sprite("img/logo_name_textfield.png");
        pSpNameText.setPosition(CGPoint.ccp(1080, 300));
        this.addChild(pSpNameText, 0);
= bingo.getLayout();
            layout.removeAllViews();


        CCDirector.sharedDirector().replaceScene(MainScene.scene());
    }
}

So I have mainScene and I have LogoScene, I am wondering If i can make logoscene show a logo, then transition to mainscene.


Solution

  • Transitioning between Scenes Check here

    This is what I use:

    auto scene = SecondClass::createScene();
    auto transition = TransitionShrinkGrow::create(1.0, scene);
    Director::getInstance()->pushScene(transition);
    

    A question similar to your's check link

    [[CCDirector sharedDirector] replaceScene:[CCTransitionFade transitionWithDuration:1.0 scene:[Race scene] ]];