I have a C array defined in my method as:
int c = 4;
int r = 5;
keysArray[c][r];
I have this for loop, which works, populating the keysArray
as expected.
for (int row = 0; row < r; row++) {
for (int column = 0; column < c; column++){
keysArray[column][row] = [anotherArray objectAtIndex:0];
NSLog(@"array1 %@",keysArray[column][row]);
[anotherArray removeObjectAtIndex:0];
}
}
Then in a for loop underneath, featuring exactly the same looping counter structure, when i try to NSLog the array, it gives an EXC_BAD_ACCESS.
for (int row = 0; row < r; row++){
for (int column = 0; column < c; column++) {
NSLog(@"array2: %@",keysArray[column][row]); //EXC_BAD_ACCESS here
}
}
What would cause this to happen, given that the keysArray is defined in the method body, outside of both sets of loops?
You need to retain the objects held in your C array. Unlikes an NS*Array, a C array does not retain on adding to the array.
However, for a no-holes 2D array like that, I'd just use a single NSMutableArray. Any N-dimensional array can be represented as a line-- as a one dimensional array-- with simple math.
Namely, to determine the index of an object at (X,Y), use (Y * width) + X)
.
The only caveat is that NS*Array
does not support "holes". You will need to fill the array row by row. That is, for a 3x4 (3 wide, 4 tall) array, you would fill it in the order 0,0
, 1,0
, 2,0
, 0,1
, 1,1
, etc...
Obviously, insert
and remove
operations will mess up your 2D representation (but they would in an NSMutableArray
of NSMutableArrays
, too).
Alternatively, use NSPointerArray
as it can have holes.