I am currently working on a 2D Game Engine, so far I have added a feature to load and remove images, but now I want to save them, this is the dictionary:
public Dictionary<string, Image> images = new Dictionary<string, Image>();
The string is the name, for example when the person wants to add an image they click a button that says choose image then a pitcurebox will be set as the image that was opened, then there is a textbox, when they click a button that says Add Image, it will do this images.Add(textBox1.Text, pictureBox1.Image) Then I want to save all the images added to a folder
I have looked all over the internet for this, but no one has an answer for me, and I'm really stuck, thanks in advance.
The Image
class has the Save
method. So you could do something like this:
foreach (var imgX in images.Select(kvp => kvp.Value))
{
imgX.Save("figure_a_file_path_and_name", ImageFormat.Jpeg);
}
If you would like to use the string in the dictionary as file name change the above code a little bit:
var folder = "figure_the_folder_path\\";
foreach (var entry in images)
{
var destinationFile = string.Concat(folder, entry.Key);
var img = entry.Value;
img.Save(destinationFile, ImageFormat.Jpeg);
}