I am currently following Ray's tutorial on cocos2d-x tile map and my very simple code is not working at all.
So here is my code,
_tileMap = TMXTiledMap::create("TileMap.tmx");
this->addChild(_tileMap);
and according to the debugger, _tileMap is null, which causes a crash on the addChild method.
Do anyone have any idea why this is happening?
p.s _tileMap is declared as a TMXTiledMap* in header, TileMap.tmx is totally filled with stuff and TileMap.tmx along with other things are imported into the resource folder using creating folder reference.
Have you try "Tile layer format" with "Base64(uncompressed) ?
I have same symptom as like you, but I get out from stock by change tile layer format from cvs to Base64(uncompressed).