I have a 3D mesh. Is there any possibility to render the sectional view (clipping) like glClipPlane
in OpenGL?
I am using Three.js r65.
The latest shader that I have added is:
Fragment Shader:
uniform float time;
uniform vec2 resolution;
varying vec2 vUv;
void main( void )
{
vec2 position = -1.0 + 2.0 * vUv;
float red = abs( sin( position.x * position.y + time / 2.0 ) );
float green = abs( cos( position.x * position.y + time / 3.0 ) );
float blue = abs( cos( position.x * position.y + time / 4.0 ) );
if(position.x > 0.2 && position.y > 0.2 )
{
discard;
}
gl_FragColor = vec4( red, green, blue, 1.0 ); }
Vertex Shader:
varying vec2 vUv;
void main()
{
vUv = uv;
vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
gl_Position = projectionMatrix * mvPosition;
}
In the newer versions (> r.76) of three.js clipping is supported in the THREE.WebGLRenderer
. There is an array property called clippingPlanes
where you can add your custom clipping planes (THREE.Plane
instances).
For three.js you can check these two examples:
1) WebGL clipping (code base here on GitHub)
2) WebGL clipping advanced (code base here on GitHub)
To add a clipping plane to the renderer
you can do:
var normal = new THREE.Vector3( -1, 0, 0 );
var constant = 0;
var plane = new THREE.Plane( normal, constant );
renderer.clippingPlanes = [plane];
Here a fiddle to demonstrate this.
You can also clip on object level by adding a clipping plane to the object material. For this to work you have to set the renderer localClippingEnabled
property to true.
// set renderer
renderer.localClippingEnabled = true;
// add clipping plane to material
var normal = new THREE.Vector3( -1, 0, 0 );
var constant = 0;
var color = 0xff0000;
var plane = new THREE.Plane( normal, constant );
var material = new THREE.MeshBasicMaterial({ color: color });
material.clippingPlanes = [plane];
var mesh = new THREE.Mesh( geometry, material );
Note: In r.77 some of the clipping functionality in the THREE.WebGLRenderer
was moved moved to a separate THREE.WebGLClipping
class, check here for reference in the three.js master branch.