I'm already trying but it's not what I'm expecting.
I want create something when my mouse pointing a sprite, that sprite glowing or have red border or something notice you that mouse pointing that sprite. in this case I'm calling another sprite with same sprite but more brighter.
it's not really a sprite, I have background like a sprite i want, so here the code pointing specific location from my background
Objs.aSprite_1st12 = new cc.Node();
Objs.aSprite_1st12.setContentSize(100,100);
Objs.aSprite_1st12.setAnchorPoint(0.5, 0.5);
Objs.aSprite_1st12.setScaleX(1.4);
Objs.aSprite_1st12.setScaleY(0.4);
Objs.aSprite_1st12.setRotation(25);
Objs.aSprite_1st12.setSkewX(10);
Objs.aSprite_1st12.setSkewY(-12);
Objs.aSprite_1st12.setPosition(cc.p(474,263));
this.addChild(Objs.aSprite_1st12, 10);
and i'm calling function mouse event
mouseEvent(this);
here the function is
function mouseEvent(that){
cc.eventManager.addListener({
event:cc.EventListener.MOUSE,
onMouseMove: function (event){
var target = event.getCurrentTarget();
var locationInNode = Objs.aSprite_1st12;
var s = target.getContentSize();
var rect = cc.rect(0, 0, s.width, s.height);
if (cc.rectContainsPoint(rect, locationInNode)) {
var sprite1 = new cc.Sprite.create(Objs.sidechip);
sprite1.setPosition(cc.p(474,263));
sprite1.setScale(0.3);
that.addChild(sprite1,0);
}
}
}, that);
}
this code working, and a new sprite added in specific location I want it when the mouse is moving, but the problem is whenever the mouse move that sprite always added. i just want if that mouse pointing Objs.aSprite_1st12
, new sprite added.
here the code exactly what i want it.
var sprite1 = new cc.Sprite.create(Objs.sidechip);
sprite1.setPosition(cc.p(474,263));
sprite1.setScale(0.3);
sprite1.setVisible (false);
this.addChild(sprite1,0);
cc.eventManager.addListener(
{
event:cc.EventListener.MOUSE,
onMouseMove: function (event)
{
var n = Math.floor(event.getLocationX());
var m = Math.floor(event.getLocationY());
if (n >= 396 && n <= 556 && m >= 216 && m <= 303){
cc.log ("ikeh");
sprite1.setVisible (true);
}else{
sprite1.setVisible (false);
}
}
}, this);
so I just add the sprite I want it first and setVisible(false);
then, when mouse pointed between (n >= 396 && n <= 556 && m >= 216 && m <= 303)
it's setVisible(true);
.