I am building a tower stacking game. My structure is as follows:
Now here is where the problem occurs. When I move the worldNode down, it disturbs the already placed physics bodies and it makes the tower fall quite number of times.
Coming from a Cocos2D background, I used to move the whole scene there and it did not create any problem there.
Help will be appreciated. Thank you.
Instead of moving the world node you should move the SKCameraNode into the opposite direction.