I'm trying to create a countdown counter that should countdown for 24 hours, displaying the days, the hours, the minutes and the seconds. The question is that I want to make it somehow save the progress. For example, I put the countdown to start from now till tomorrow the same time (24 hours) and when a user comes in my site after 2 hours the counter should start from 22 hours for that user and if the user closes the site and then comes back after 2 hours the counter should start from 20 hours for that user. I hope it's clear enough. I found that if that is possible it could be done using cookies, but I'm not sure how it should be done... If anyone could help it will be great! :3 Here is my code so far: HTML:
<div id="clockdiv">
<span class="days"></span>
<span class="hours"></span>
<span class="minutes"></span>
<span class="seconds"></span>
</div>
JavaScript
// if there's a cookie with the name myClock, use that value as the deadline
if(document.cookie && document.cookie.match('myClock')){
// get deadline value from cookie
var deadline = document.cookie.match(/(^|;)myClock=([^;]+)/)[2];
}
// otherwise, set a deadline 10 minutes from now and
// save it in a cookie with that name
else{
// create deadline 10 minutes from now
var timeInMinutes = 1380;
var currentTime = Date.parse(new Date());
var deadline = new Date(currentTime + timeInMinutes*60*1000);
// store deadline in cookie for future reference
document.cookie = 'myClock=' + deadline + '; path=/; domain=.optic2n.com';
}
function getTimeRemaining(endtime) {
var t = Date.parse(endtime) - Date.parse(new Date());
var seconds = Math.floor((t / 1000) % 60);
var minutes = Math.floor((t / 1000 / 60) % 60);
var hours = Math.floor((t / (1000 * 60 * 60)) % 24);
var days = Math.floor(t / (1000 * 60 * 60 * 24));
return {
'total': t,
'days': days,
'hours': hours,
'minutes': minutes,
'seconds': seconds
};
}
function initializeClock(id, endtime) {
var clock = document.getElementById(id);
var daysSpan = clock.querySelector('.days');
var hoursSpan = clock.querySelector('.hours');
var minutesSpan = clock.querySelector('.minutes');
var secondsSpan = clock.querySelector('.seconds');
function updateClock() {
var t = getTimeRemaining(endtime);
daysSpan.innerHTML = t.days;
hoursSpan.innerHTML = ('0' + t.hours).slice(-2);
minutesSpan.innerHTML = ('0' + t.minutes).slice(-2);
secondsSpan.innerHTML = ('0' + t.seconds).slice(-2);
if (t.total <= 0) {
clearInterval(timeinterval);
}
}
updateClock();
var timeinterval = setInterval(updateClock, 1000);
}
initializeClock('clockdiv', deadline);
Thank you in advance for the help! :3
Best regards, Tsvetko Krastev
It is possible I have missed something, but your code seems very complex for something so simple. Here is what I came up with:
HTML:
<div id="clockdiv">
<span id="d" class="days"></span>days
<span id="h" class="hours"></span>hrs
<span id="m" class="minutes"></span>mins
<span id="s" class="seconds"></span>secs
</div>
Javascript:
var deadline = localStorage.getItem('dl') ? parseInt(localStorage.getItem('dl')) : (Date.now() + 86400000);
var delay = null;
// Good spot to do checks for 24hrs has passed already here
localStorage.setItem('dl',deadline);
function render() {
if (delay) {
clearTimeout(delay);
delay = null;
}
var diff = (deadline - Date.now()) / 1000;
document.getElementById('d').innerHTML = Math.floor(diff / 86400);
document.getElementById('h').innerHTML = Math.floor(diff / 3600);
document.getElementById('m').innerHTML = Math.floor((diff / 60) % 60);
document.getElementById('s').innerHTML = Math.floor(diff % 60);
delay = setTimeout(render,1000);
}
render();
NOTE: There are no checks for what to do after 24 hours.