I'm trying to draw a line using MKOverlayRenderer
. My overlay renderer's drawMapRect
is roughly:
let path = CGPathCreateMutable()
CGPathMoveToPoint(path, nil, x, y) // x, y = starting point
let remainingPoints: [CGPoint] = ... // remaining points
CGPathAddLines(path, nil, remainingPoints, remainingPoints.count)
CGContextAddPath(context, path)
CGContextSetStrokeColorWithColor(context, UIColor.blueColor().CGColor)
CGContextSetLineWidth(context, 2.0)
CGContextStrokePath(context)
This however doesn't work, nothing appears. I also tried stroking with:
CGContextDrawPath(context, .Stroke)
I know my path is defined correctly because if I use .FillStroke
, it fills the polygons.
Closing the path using CGPathCloseSubpath(path)
doesn't help.
My line width (2.0) was too small the for the zoom level.