Search code examples
iosxcodesprite-kitwatchkitapple-watch

How do you implement SpriteKit within a WatchKit extension app?


I am trying to extend a SpriteKit-based iPhone app to the Apple Watch, however given that Watch extensions do not use UIKit and UIViews (instead using WKInterfaceObject and its subclasses), I am not sure how I can setup my SKView and SKScene within the Watch extension.


Solution

  • This is old, but just wanted to mention that in watchOS 3 you can use SpriteKit and SceneKit.