Hello guys i'm trying to implement large matrix multiplication with c++ here is the code :
main.cpp
#include <iostream>
#include <ctime>
#include "sauvegarder.h"
#include "restaurer.h"
using namespace std;
const int ligne = 2048;
const int colonne = 2048;
int main()
{
static float host_matrice_1[ligne][colonne];
static float host_matrice_2[ligne][colonne];
static float host_matrice_3[ligne][colonne];
clock_t sequentiel;
cudaEvent_t start, stop;
cudaEventCreate(&start);
cudaEventCreate(&stop);
//clock_t parallele;
//création des matrices avec des valeurs aléatoire
for (int i = 0; i < ligne; i++)
{
for (int j = 0; j < colonne; j++)
{
host_matrice_1[i][j] = rand() * 1000;
host_matrice_2[i][j] = rand() * 1000;
}
}
sauvegarder(host_matrice_1, "matrice_1.txt");
sauvegarder(host_matrice_2, "matrice_2.txt");
//debut de calcul de temps + multiplication
sequentiel = clock();
for (int i = 0; i < ligne; i++)
{
for (int j = 0; j < colonne; j++)
{
host_matrice_3[i][j] = 0;
for (int k = 0; k < ligne; k++)
{
host_matrice_3[i][j] = host_matrice_3[i][j] + host_matrice_1[i][k] * host_matrice_2[k][j];
}
}
}
sequentiel = clock() - sequentiel;
cout << "Temps Cpu: " << ((float)sequentiel) / CLOCKS_PER_SEC * 1000 << "ms" << endl;
sauvegarde.h
#include <iostream>
#include <fstream>
using namespace std;
const int rows = 2048;
const int cols = 2048;
void sauvegarder(static float Mat[rows][cols], string filename);
sauvegarde.cpp
#include "sauvegarder.h"
void sauvegarder(static float Mat[rows][cols], string filename)
{
ofstream output_file(filename);
for (int ligne = 0; ligne != rows; ligne++)
{
if (ligne != 0)
{
output_file << '\n';
}
for (int col = 0; col != cols; col++)
{
if (col != 0)
{
output_file << '\t';
}
output_file << Mat[ligne][col];
}
}
}
restaurer.h
#include <iostream>
#include <fstream>
#include <sstream>
#include <string>
using namespace std;
const int ro = 2048;
const int co = 2048;
void restorer(static float mat[ro][co], string filename);
restaurer.cpp
#include "restaurer.h"
void restorer(static float mat[ro][co], string filename)
{
float x;
int row = 0;
int col = 0;
string lineA;
ifstream fileIN(filename);
//static float tmp;
while (getline(fileIN, lineA))
{
//Pour les chaines de caracteres et pas caractere.
istringstream streamA(lineA);
col = 0;
while (streamA >> x)
{
mat[row][col] = x;
col++;
}
row++;
}
}
the problem is that when i want to change number of rows and cols i need to change it in every header and even in main.cpp , how can i make it changeable from one header .
That's probably a bad design for a c++ program. You should be using objects or pointers (with dynamic memory allocation) instead of fixed arrays, allowing any size at runtime (except negatives!).
Anyways, responding to your question, you can create a header file with globals, include that header on every required file, and use those constants:
// globals.h
// Use preprocessor directives to define the constants once (you can also youse `#pragma once`)
#ifndef __GLOBALS_H_
#define __GLOBALS_H_
const int MATRIX_COLS = 2048;
const int MATRIX_ROWS = 2048;
#endif /* __GLOBALS_H_ */
And use it in your code like this:
#include "restaurer.h"
#include "globals.h"
void restorer(static float mat[MATRIX_ROWS][MATRIX_COLS], string filename) {
// ...
}
Don't forget to replace and remove all of yours co
and ro
constants.