#include <iostream>
#include <vector>
using namespace std;
struct Neighbor
{
int index;
int weight;
Neighbor(int, int);
};
Neighbor::Neighbor(int index, int weight)
{
Neighbor::index = index;
Neighbor::weight = weight;
}
void addEdge(vector<vector<Neighbor> > &graph, int v1, int v2, int weight)
{
graph[v1].push_back(Neighbor(v2, weight));
graph[v2].push_back(Neighbor(v1, weight));
}
int main()
{
vector<vector<Neighbor> > graph;
vector<vector<Neighbor> > graphIterator;
graph[0].push_back(Neighbor(1, 5));
graph[0].push_back(Neighbor(3, 3));
graph[0].push_back(Neighbor(4, 2.5));
graph[1].push_back(Neighbor(0, 5));
graph[1].push_back(Neighbor(2, 3));
graph[2].push_back(Neighbor(1, 3));
graph[2].push_back(Neighbor(4, 2.5));
graph[2].push_back(Neighbor(3, 5));
graph[3].push_back(Neighbor(0, 3));
graph[3].push_back(Neighbor(2, 5));
graph[3].push_back(Neighbor(4, 2.5));
graph[4].push_back(Neighbor(0, 2.5));
graph[4].push_back(Neighbor(2, 2.5));
graph[4].push_back(Neighbor(3, 2.5));
return 0;
}
The above is my code, that seems to be crashing when run. Although declaring the vector graph seems to work fine, the program crashes even when I include my first push_back statement. Can someone advise me?
When graph[0].push_back(Neighbor(1, 5));
, graph
is still empty, it has no elements and graph[0]
leads to UB.
You should add elements firstly, like:
graph.push_back(vector<Neighbor>()); // add one element
...
or
vector<vector<Neighbor> > graph(5); // construct vector with 5 elements
or
vector<vector<Neighbor> > graph;
graph.resize(5); // resize vector to contain 5 elements.