I noticed most resources either assume you know a lot already or assume you know math of professional level or assume you're going to find other resources to fill gaps.
Is there a resource that takes someone without already a knowledge on view matrices in graphics and takes them to understanding fully how
If it's on OpenGL, it'd be ideal.
Notice I'm not interested in automatic ways in OpenGL since
Take a look at Chapter 3 of the red book: http://fly.cc.fer.hr/~unreal/theredbook/