I have a complicated view class,
class Snap:UIViewController, UIScrollViewDelegate
{
}
and the end result is the user can, let's say, pick a color...
protocol SnapProtocol:class
{
func colorPicked(i:Int)
}
class Snap:UIViewController, UIScrollViewDelegate
{
someDelegate.colorPicked(blah)
}
So who's going to handle it.
Let's say that you know for sure there is something up the responder chain, even walking through container views, which is a SnapProtocol
. If so you can use this lovely code to call it
var r : UIResponder = self
repeat { r = r.nextResponder()! } while !(r is SnapProtocol)
(r as! SnapProtocol).colorPicked(x)
If you prefer, you can use this superlative extension
public extension UIResponder // walk up responder chain
{
public func next<T>() -> T?
{
guard let responder = self.nextResponder()
else { return nil }
return (responder as? T) ?? responder.next()
}
}
courtesy these guys and safely find any SnapProtocol
above you,
(next() as SnapProtocol?)?.colorPicked(x)
That's great.
But. What if the object that wants to get the colorPicked
is a knight-move away from you, down some complicated side chain, and/or you don't even know which object wants it.
My current solution is this, I have a singleton "game manager" -like class,
public class .. a singleton
{
// anyone who wants a SnapProtocol:
var useSnap:SnapProtocol! = nil
}
Some freaky class, anywhere, wants to eat SnapProtocol ...
class Dinosaur:NSObject, SnapProtocol
{
....
func colorPicked(index: Int)
{...}
... so, to set that as the desired delegate, use the singleton
thatSingleton.useSnap = dinosaur
Obviously enough, this works fine.
Note too that I could easily write a little system in the singleton, so that any number of users of the protocol could dynamically register/deregister there and get the calls.
But it has obvious problems, it's not very "pattern" and seem violently non-idiomatic.
So. Am I really, doing this the right way in the Swift milieu?
Have I indeed confused myself, and there is some entirely different pattern I should be using in today's iOS, to send out such "messages to anyone who wants them?" ... maybe I shouldn't even be using a protocol?
There is no "protocol based" notification mechanism in the Swift standard libraries or runtime. A nice implementation can be found here https://github.com/100mango/SwiftNotificationCenter. From the README:
A Protocol-Oriented NotificationCenter which is type safe, thread safe and with memory safety.
Type Safe
No more userInfo dictionary and Downcasting, just deliver the concrete type value to the observer.
Thread Safe
You can register, notify, unregister in any thread without crash and data corruption.
Memory Safety
SwiftNotificationCenter store the observer as a zeroing-weak reference. No crash and no need to unregister manually.
It's simple, safe, lightweight and easy to use for one-to-many communication.
Using SwiftNotificationCenter, a (instance of a) conforming class could register itself for example like this:
class MyObserver: SnapProtocol {
func colorPicked(i: Int) {
print("color picked:", i)
}
init() {
NotificationCenter.register(SnapProtocol.self, observer: self)
}
}
and a broadcast notification to all conforming registered observers is done as
NotificationCenter.notify(SnapProtocol.self) {
$0.colorPicked(x)
}